Super Smash Bros. Brawl

Charizard (SSBB)/Back aerial

< Charizard (SSBB)
Revision as of 06:40, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 100 40 6.5 53 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 5% 0   0 100 40 5.5 54 -3.8 2.0 -2.5 1.0x 1.0x 0%               Slash  
2 0 5% 0   0 100 40 4.5 55 -2.0 2.0 -1.5 1.0x 1.0x 0%               Slash  
3 0 5% 0   0 100 40 4.0 55 -6.0 0.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 1 9% 0   30 130 0 6.0 20 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 1 7% 0   30 100 0 6.0 18 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 1 7% 0   30 100 0 6.0 19 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 1 7% 0   30 100 0 6.0 17 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Initial autocancel 1-3
Clean hit 7-9
Late hit 10-12
Ending autocancel 24>
Animation length 41
                                                                                 
                                                                                 

Landing lag

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel