Super Smash Bros. Brawl

Zelda (SSBB)/Forward smash

< Zelda (SSBB)
Revision as of 06:34, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-4
0 0 1% 0   0 100 30 3.5 Root 0.0 9.07 3.0 0.5x 1.0x 0%               Kick  
1 0 1% 0   0 100 40 3.5 Root 0.0 9.07 7.0 0.5x 1.0x 0%               Kick  
2 0 1% 0   0 100 60 4.3 Root 0.0 9.07 11.0 0.5x 1.0x 0%               Kick  
3 0 1% 0   0 100 80 5.0 Root 0.0 9.07 16.0 0.5x 1.0x 0%               Kick  
Hit 5
3 0 13% 0   30 105 0 6.7 Root 0.0 9.07 16.0 1.0x 1.0x 0%               Magic zap  
2 0 13% 0   30 105 0 5.7 Root 0.0 9.07 11.0 1.0x 1.0x 0%               Magic zap  
1 0 13% 0   30 105 0 4.5 Root 0.0 9.07 7.0 1.0x 1.0x 0%               Magic zap  
0 0 13% 0   30 105 0 4.5 Root 0.0 9.07 3.0 1.0x 1.0x 0%               Magic zap  

Timing

Charges between 10-11
Hits 1-4 16, 18, 20, 22
Hit 5 24
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible