- This article is about Link's appearance in Super Smash Bros. For other uses, see Link.
Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards.
Pros and Cons
Pros
- Long reach
- Two good projectiles
- Powerful attacks
- Ranged grab
- Awkward hitboxes
Cons
Normal Moves
Weak attacks
Strong attacks
Smash attacks
Aerial attacks
- A Sex Kick, 14%
- → Spin Sword, 12%-16%
- ↑ Upwards Thrust, 12% This kick is sometimes used for comboing into an up b
- ← Double kick, 5%, 8%
- ↓ Down Thrust Sword 16%
Throws
Other
- Dash attack Running Sword Swipe 12%
Special Moves
Strategies
Extended Boomerang
Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.
Bomb Recovery
Like Samus, Link can use his bombs to aid his recovery. However, unlike Samus, Link must use a bit of technical skill and timing. While recovering, pull out a bomb and drop it slowly below Link. Continue to DI toward the stage and then use his bair. This will cause Link to explode toward the platform. Use his Up B and land back safely. Note that Link will not be able to grab the edge because the explosion causes him to face the other direction. To counter this, throw his boomerang before using his Up B.
Fighters in Super Smash Bros. | |
---|---|
Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |