Overview

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Hitboxes

Both hitboxes 3 and 4 have a set ID of 1, allowing them to hit the opponent the same time hitboxes 0-2 appear.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 17% 0   40 70 0 4.9 65 0.0 0.0 6.0 1.0x 1.5x 0%               Burn  
1 0 14% 0   45 80 0 4.9 65 0.0 0.0 2.0 1.0x 0.7x 0%               Slash  
2 0 14% 0   45 80 0 4.9 65 0.0 0.0 -3.0 1.0x 0.7x 0%               Slash  
3 0 4% 0   0 100 155 5.0 0 0.0 5.0 9.0 1.0x 0.0x 0%               Punch  
4 0 4% 0   0 100 155 5.0 0 0.0 5.0 -9.0 1.0x 0.0x 0%               Punch  

Timing

Charges between 4-5
Hitboxes 12-17
Interruptible 50
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible