Overview

The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with desynching and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful chain grabs, they have far superior options such as Blizzard so up aerial is mainly useful as a pressure tool from below.

Hitboxes

Leader

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 10% 0   20 120 0 3.0 23 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   20 120 0 3.0 23 0.0 3.0 0.0 1.0x 1.0x 0%               Punch  
2 0 9% 0   20 120 0 5.0 23 0.0 7.0 0.0 1.0x 1.0x 0%               Punch  
Late
0 0 7% 0   20 120 0 3.0 23 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 7% 0   20 120 0 3.0 23 0.0 3.0 0.0 1.0x 1.0x 0%               Punch  
2 0 7% 0   20 120 0 4.5 23 0.0 7.0 0.0 1.0x 1.0x 0%               Punch  

Partner

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 7% 0   20 142 0 3.0 23 0.0 0.0 0.0 1.0x 0.3x 0%               Punch  
1 0 7% 0   20 142 0 3.0 23 0.0 3.0 0.0 1.0x 0.3x 0%               Punch  
2 0 6% 0   20 142 0 5.0 23 0.0 7.0 0.0 1.0x 0.3x 0%               Punch  
Late
0 0 5% 0   20 142 0 3.0 23 0.0 0.0 0.0 1.0x 0.3x 0%               Punch  
1 0 5% 0   20 142 0 3.0 23 0.0 3.0 0.0 1.0x 0.3x 0%               Punch  
2 0 5% 0   20 142 0 4.5 23 0.0 7.0 0.0 1.0x 0.3x 0%               Punch  

Timing

Attack

Initial autocancel 1-5
Clean hit 6-9
Late hit 10-23
Ending autocancel 27-
Interruptible 30
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible