Super Smash Bros. Ultimate

Little Mac (SSBU)/Forward smash

< Little Mac (SSBU)
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Little Mac forward smash hitbox visualizations
LittleMacFSmashUpSSBU.gif
LittleMacFSmashSSBU.gif
LittleMacFSmashDownSSBU.gif
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 20.0% 0   Standard 30 81 0   4.0 armr 3.0 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
1 0 0 18.0% 0   Standard 30 81 0   3.0 armr -1.5 to -2.0 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
Angled forward
0 0 0 20.0% 0   Standard 29 87 0   4.0 armr 3.0 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
1 0 0 18.0% 0   Standard 29 87 0   3.0 armr -1.5 to -3.0 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
Angled down
0 0 0 24.0% 4.0   Standard 65 21 0   4.0 armr 3.0 0.0 0.0 1.4× 1.0× 0%               Punch   All All            
1 0 0 24.0% 4.0   Standard 65 21 0   2.8 top 0.0 7.5 to 8.5 3.0 to 0.0 1.4× 1.0× 0%               Punch   All All            

Timing

Angled up

Charges between 4-5
Super armor 8-15
Hitboxes 14-15
Interruptible 44
Animation length 61
                                                                                                                         
                                                                                                                         

Angled forward

Charges between 4-5
Super armor 8-15
Hitboxes 14-15
Interruptible 44
Animation length 51
                                                                                                     
                                                                                                     

Angled down

Charges between 4-5
Super armor 9-15
Hitboxes 14-15
Interruptible 44
Animation length 51
                                                                                                     
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible