Link's forward smash natural combo in Melee

A natural combo is a move composed of multiple parts; pressing the relevant button at the correct time will launch the next segment of the move, while not pressing the button will end the sequence. Despite the similar terminology, natural combos are not always combos; the sequence of attacks is not guaranteed to hit the opponent if the first hit connects due to techniques like SDI.

The term is sometimes used interchangeably with neutral attack, its most common type; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters, such as Snake, Bayonetta and Link, have natural combos using their tilts, aerials, or smashes, and some special moves, like Dancing Blade and Cross Slash, are natural combos as well.

List of natural combos

Character Move(s) Phases Game(s)
Banjo & Kazooie neutral attack 3 / 2+infinite  
Breegull Blaster infinite
Bayonetta neutral attack 5 (17/25 hits)    
forward tilt 3
forward aerial 3
Heel Slide 2[1]
Bowser neutral attack 2        
Bowser Jr. neutral attack 2+infinite    
Byleth neutral attack 3 / 2+infinite  
Captain Falcon neutral attack 3+infinite      
3 / 2+infinite    
Charizard neutral attack 3      
Chrom Double-Edge Dance[2] 4  
Cloud neutral attack 3    
Cross Slash[3] 3 (5 hits)
Climhazzard 2 (4 hits)
Corrin neutral attack 3 / 2+infinite    
Daisy neutral attack 2  
Dark Pit neutral attack 3 / 2+infinite    
Dark Samus neutral attack 2  
Diddy Kong neutral attack 3+infinite    
3  
Donkey Kong neutral attack 2          
Dr. Mario neutral attack 3      
Duck Hunt neutral attack 3 / 2+infinite    
Clay Shooting 3
Falco neutral attack 2+infinite        
Blaster infinite
Fox neutral attack 2+infinite          
Blaster infinite
Greninja neutral attack 3 / 2+infinite    
Hero neutral attack 3  
forward tilt 2
Ice Climbers neutral attack 2      
Ike neutral attack 3      
Incineroar neutral attack 3  
Inkling neutral attack 3 / 2+infinite  
Ivysaur neutral attack 2+infinite    
Jigglypuff neutral attack 2          
Joker neutral attack 3  
Gun infinite
Ken neutral attack (tapped) 3  
King Dedede neutral attack 2+infinite      
King K. Rool neutral attack 3  
Kirby neutral attack 2+infinite          
Link neutral attack 3 / 2+infinite    
3      
forward smash 2        
Little Mac neutral attack 3 / 2+infinite    
Lucario neutral attack 3      
Lucas neutral attack 3      
Lucina neutral attack 2    
Dancing Blade[2] 4
Luigi neutral attack 3          
Mario neutral attack 3          
Marth neutral attack 2        
Dancing Blade[2] 4
Mega Man neutral attack 3[4]    
forward tilt
neutral aerial
Meta Knight neutral attack infinite      
forward tilt 3
Mewtwo neutral attack 1+infinite      
Mii Brawler neutral attack 2+infinite    
Feint Jump 2 (1 hit)
Soaring Axe Kick 2  
Mii Gunner neutral attack 3    
Mii Swordfighter neutral attack 3    
Mr. Game & Watch neutral attack 1+infinite        
Chef infinite
Ness neutral attack 3          
Olimar neutral attack 2      
Pac-Man neutral attack 3    
Palutena neutral attack 1+infinite    
Peach neutral attack 2        
Pichu Agility 2 (no damage)    
Pikachu Quick Attack 2          
Piranha Plant neutral attack 3 / 2+infinite  
forward tilt 2
Pit neutral attack 3 / 2+infinite      
R.O.B. neutral attack 2      
Richter neutral attack 2+infinite  
down tilt 2
Ridley neutral attack 3 / 2+infinite  
Robin neutral attack 3 / 2+infinite[5]    
Rosalina & Luma neutral attack 3 / 2+infinite    
Roy Double-Edge Dance[2] 4      
Ryu neutral attack (tapped) 3    
Samus neutral attack 2          
Sheik neutral attack 2+infinite        
Shulk neutral attack 3    
Air Slash 2
Simon neutral attack 2+infinite  
down tilt 2
Snake neutral attack 3    
forward tilt 2
Sonic neutral attack 3      
Squirtle neutral attack 3    
Terry neutral attack 3  
Toon Link neutral attack 3      
forward smash 2    
Villager neutral attack 2[6]  
2+infinite  
Wario neutral attack 2      
Wii Fit Trainer neutral attack 3    
Wolf neutral attack 3    
Yoshi neutral attack 2          
Young Link neutral attack 3 / 2+infinite    
forward smash 2
Zelda neutral attack 1+infinite  
Zero Suit Samus neutral attack 3      
Flip Jump 2 (1 hit)[7]

Notes

  1. ^ In Ultimate, cannot use the second hit if the move hits a shield.
  2. ^ a b c d All hits after the first can be tilted up or down for different effects. 8 hits if character inputs down for final hit.
  3. ^ Cannot continue the combo if the move whiffs.
  4. ^ Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.
  5. ^ If the Elwind or Arcfire tomes are depleted, Robin will be unable to use the rapid jab or normal jab finisher, respectively.
  6. ^ Villager's jab has two distinct parts but can be performed indefinitely.
  7. ^ In Smash 4 and Ultimate, Flip Jump will automatically activate the hit if the move ends on top of an opponent.

Trivia

  • Ganondorf and Isabelle are currently the only characters that lack a natural combo in all of their appearances.
  • Mega Man's neutral air and Bayonetta's forward air are the only aerial natural combos that are not special moves.