Super Smash Bros. Ultimate

Dark Pit (SSBU)/Neutral attack/Infinite

< Dark Pit (SSBU)‎ | Neutral attack
Revision as of 13:05, March 1, 2020 by EXemplary Logic (talk | contribs) (type rename: bow -> sacred)
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Hitbox visualization showing Dark Pit's rapid jab.
Hitbox visualization showing Dark Pit's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
0 0 0 0.5% 0   Standard 8 10 0   4.5 top 0.0 8.0 13.0 to 19.5 0.5× 0.4× 0%               Slash   All All            
Rapid jab finisher
0 0 0 2.0% 0   Standard 40 185 0   4.0 top 0.0 8.3 6.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 40 185 0   4.5 top 0.0 8.3 10.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Standard 40 185 0   4.5 top 0.0 8.3 13.5 2.0× 1.0× 0%               Slash   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 6, 8, 10, 12...
Finisher 4-5
Interruptible 48
Animation length 67
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible