Guardian Orbitars | |
---|---|
{{{content1}}}
{{{content2}}} The Guardian Orbitars in Ultimate. | |
User | Pit Dark Pit |
Universe | Kid Icarus |
Article on Icaruspedia | Guardian Orbitars |
The Guardian Orbitars (衛星ガーディアンズ, Satellite Guardians) are Pit and Dark Pit's down special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
Overview
The user summons two orbitars that generate shields on either side of him for a second and a half. They reflect projectiles (with a 1.5x damage multiplier) for their duration, similar to Wolf's Reflector in Brawl, and push away opponents in the beginning. The Orbitars also protect the user from being damaged, pushing opponents away if they attack the orbitars even from up close (but the user must be wary of being grabbed). They can break after a set amount of hits by the opponents, at which point they will have a 10-second recharge time before they can be used again.
The Orbitars have a sizable amount of ending lag, whether they are voluntarily dropped or allowed to expire, which can leave the user open for half of a second. However, if they are broken first by powerful enough attacks, their ending lag is sharply decreased. This event allows swift counterattacking (such as punishing a smash attack or Warlock Punch).
Because attacking the orbitars pushes opponents away, this move can be used as an edgeguard technique against a fighter with an attacking recovery such as Mario, usually gimping them with the small push effect.
As a cosmetic difference, Pit announces "Stay back!" or chuckles upon activating his Orbitars, or in Japanese: "Hah!", "守れ!" (Defend/Protect!) or "当たるか!" (Got ya!); the very latter Japanese quote is taken from his original Japanese quote for his Mirror Shield. Meanwhile, Dark Pit announces "No way!" or grunts upon doing the same. However, his Japanese quotes are the exact same as Pit's, only in a deeper and more serious tone.
Trophy information
- Guardian Orbitars
- Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy.
- Not only can these orbitars create a shield, but they can also fire continuously! They're insanely heavy, but since they float in mid-air, that's not an issue. In fact, you could go into battle carrying everything but the kitchen sink and still be perfectly safe! Not that you should do that. But you could.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Guardian Orbitars | 2. Impact Orbitars | 3. Amplifying Orbitars |
---|---|---|
"Shields your front and back and reflects projectiles, but you're vulnerable from above." | "The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles." | "Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily." |
1. Guardian Orbitars | 2. Impact Orbitars | 3. Amplifying Orbitars |
---|---|---|
"Summon shields that block attacks and reflect projectiles, but only from the sides." | "Summon shields that launch enemies but don't reflect projectiles or block attacks." | "Summon shields that are easily broken but boost the power of reflected projectiles." |
- Guardian Orbitars: Default.
- Impact Orbitars: Can damage and knockback foes, but loses the ability to reflect projectiles and shield attacks. Gives Pit or Dark Pit super armor upon activating the move.
- Amplifying Orbitars: Boosts the power of reflected projectiles, but the Orbitars are more fragile.
Origin
Orbitars are one of the weapon classes in Uprising. Weapons in this class can fire two shots at once and have high homing, though they're not as effective in melee combat. Guardian Orbitars specialize in defense, and can project shields with charged shots.
Gallery
Dark Pit using the move Super Smash Bros. for Nintendo 3DS.
Dark Pit using the move in Super Smash Bros. for Wii U.
Pit using the move in Super Smash Bros. for Wii U.
Trivia
- The Orbitars's placement is inverted between the grounded and aerial versions of this move. This is most likely done to account for the animation difference between them.