Hitbox visualization showing Hero's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 14.0% 0   Standard 60 76 0   5.2 top 0.0 16.0 -0.3 1.0× 1.0× 0%               Slash   All All            
1 0 0 16.0% 0   Standard 60 76 0   4.8 sword1 9.0 0.0 0.0 1.3× 1.0× 0%               Slash   All All            
2 0 0 16.0% 0   Standard 60 76 0   4.8 sword1 2.5 0.0 0.0 1.3× 1.0× 0%               Slash   All All            
Critical Hit
0 0 0 28.0% -14.0   Standard 60 76 0   5.2 top 0.0 16.0 -0.3 2.0× 1.0× 0%               Critical Hit   All All            
1 0 0 32.0% -16.0   Standard 60 76 0   4.8 sword1 9.0 0.0 0.0 2.0× 1.0× 0%               Critical Hit   All All            
2 0 0 32.0% -16.0   Standard 60 76 0   4.8 sword1 2.5 0.0 0.0 2.0× 1.0× 0%               Critical Hit   All All            

Timing

Charges between 6-7
Hitboxes 13-17
Interruptible 54
Animation length 87
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible