Super Smash Bros. Ultimate

Hero (SSBU)/Forward smash

< Hero (SSBU)
Revision as of 15:33, February 22, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Hero's forward smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Hero's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 18.0% 0   Standard 62 76 0   3.3 sword1 8.8 0.0 -2.0 1.3× 1.0× 0%               Slash   All All            
1 0 0 18.0% 0   Standard 62 76 0   3.8 sword1 3.0 0.0 -1.5 1.3× 1.0× 0%               Slash   All All            
2 0 0 16.0% 0   Standard 62 76 0   2.5 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Critical Hit
0 0 0 36.0% -18.0   Standard 31 76 0   3.3 sword1 8.8 0.0 -2.0 2.0× 1.0× 0%               Critical Hit   All All            
1 0 0 36.0% -18.0   Standard 31 76 0   3.8 sword1 3.0 0.0 -1.5 2.0× 1.0× 0%               Critical Hit   All All            
2 0 0 32.0% -16.0   Standard 31 76 0   2.5 armr 0.0 0.0 0.0 2.0× 1.0× 0%               Critical Hit   All All            

Timing

Charges between 5-6
Hitboxes 17-19
Interruptible 66
Animation length 111
                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible