Super Smash Bros. series

Up aerial

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Link's up aerial in Brawl.
Mario's up aerial in Melee.

An up aerial (上空中攻撃, Up/above/upper midair attack; commonly abbreviated as Uair or u-air, and referred to as AttackAirHi internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick upward. Its official term varies between titles; it is known as an up midair attack in Super Smash Bros. Melee, and an up air attack from Super Smash Bros. Brawl onward. Many up aerials are flip kicks, which have a wide coverage above the user. They also tend to launch the opponent at a predominantly upward angle, making them crucial for juggling. A lot of up aerials have a landing animation involving the character falling on their back and having to get back up.

List of up aerials

Character Description
Banjo & Kazooie Kazooie swings her wings in an upward motion.
Bayonetta Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing Bullet Arts from her feet.
Bowser    Leans his head down, then swings it upward.
   Headbutts in an arc starting from the front.
Bowser Jr. Swings a hammer above himself. The Koopalings swing their respective wands instead in Ultimate.
Byleth Unlatches the Sword of the Creator into its whip form, waving it above his head.
Captain Falcon Performs a backflip kick.
Charizard   Bites above itself.
   Swings its head upward in an arc starting from the front.
Chrom Performs a somersaulting slash above himself in an arc starting from the front.
Cloud Holds the Buster Sword parallel to the ground and thrusts it upward.
Corrin Performs a somersaulting slash above himself in an arc starting from the front.
Daisy Swipes one arm after the other from back to front above herself, creating two magic rainbow trails.
Dark Pit Twirls the Silver Bow above himself, hitting multiple times.
Dark Samus Performs an upside down corkscrew kick aimed slightly forward, hitting multiple times.
Diddy Kong   Performs a backflip kick.
   Kicks in an overhead arc starting from the front.
Donkey Kong   Swipes one arm in an overhead arc starting from the front, much like his up tilt.
     Headbutts in an arc starting from behind.
Dr. Mario Performs a backflip kick.
Duck Hunt The duck pecks upward three times.
Falco   Flips forward, hitting with his tail and then his legs.
    Performs a frontflip kick.
Fox Flips forward, hitting with his tail and then his legs.
Ganondorf Performs a backflip kick.
Greninja Performs an upside down corkscrew kick, hitting multiple times.
Hero Kicks straight upward.
Ice Climbers    Thrust their hammers upward.
  Swing their hammers upward in an arc starting from the front.
Ike    Twirls Ragnell above himself in a helicopter motion.
  Slashes above himself in an arc starting from the front.
Incineroar Kicks in an overhead arc starting from the front.
Inkling Kicks twice with one leg after the other in an overhead arc starting from the front.
Isabelle Thrusts two turnips upward.
Ivysaur Blasts pollen from its bulb above itself, falling down at a faster speed afterwards.
Jigglypuff Waves one arm in an overhead arc starting from behind.
Joker Performs an upside down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
Ken Kicks at a diagonally upward angle.
King Dedede Twirls his hammer above himself, hitting multiple times.
King K. Rool Stretches his body and thrusts his head upward, falling while laughing afterward.
Kirby   Performs a cartwheel. From Melee onward, this is his neutral aerial.
     Performs a backflip kick.
Link Performs a prolonged stab above himself with the Master Sword.
Little Mac Weakly throws out a hook in an overhead arc starting from behind.
Lucario Kicks straight upward, releasing aura from its foot.
Lucas Headbutts in an arc starting from behind.
Lucina Performs a somersaulting slash above herself in an arc starting from the front.
Luigi Performs a backflip kick.
Mario Performs a backflip kick.
Marth Performs a somersaulting slash above himself in an arc starting from the front.
Mega Man Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and carries them upward alongside it.
Meta Knight Slashes above himself in an arc starting from the front.
Mewtwo Backflips and swings its tail overhead.
Mii Brawler Kicks in an overhead arc starting from the front.
Mii Gunner Fires several shots upward from their arm cannon.
Mii Swordfighter Performs a twirling stab upward.
Mr. Game & Watch     Blows two puffs of air above himself.
  Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
Ness      Headbutts in an arc starting from behind.
  Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
Olimar   Throws his leading Pikmin above himself, hitting multiple times.
   Grabs his leading Pikmin by its stem and twirls it above himself.
If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
Pac-Man Performs a backflip kick.
Palutena Twirls and summons her halo, hitting multiple times.
Peach    Kicks at a diagonally upward angle.
   Swipes one arm after the other from back to front above herself, creating two magic rainbow trails.
Pichu Swings its tail in an overhead arc starting from behind.
Pikachu Swings its tail in an overhead arc starting from behind.
Piranha Plant Headbutts in an arc starting from behind.
Pit Twirls the Palutena Bow above himself, hitting multiple times.
R.O.B. Flails both arms above himself, hitting multiple times.
Richter Whips upward with the Vampire Killer. Can function as a tether recovery.
Ridley Thrusts his closed wings upward, stabbing with their sharp ends.
Robin Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Summons a rising planetary ring above herself.
Luma:   Performs a backflip kick.
  Performs an uppercut.
Roy Slashes above himself in an arc starting from the front.
Ryu Uppercuts in front of himself, hitting twice.
Samus Performs an upside down corkscrew kick aimed slightly forward, hitting multiple times.
Sheik    Performs an upside down corkscrew kick aimed slightly forward.
   Performs an upside down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
Shulk Thrusts the Monado upward, then activates its beam blade for a second hit.
Simon Whips upward with the Vampire Killer. Can function as a tether recovery.
Snake Performs an upside down dropkick.
Sonic Performs a scissor kick.
Squirtle Backflips and swings its tail overhead.
Terry A flipping kick above.
Toon Link Performs a prolonged stab above himself with the Master Sword.
Villager Thrust one, two, or three turnips upward, with the amount being random.
Wario Claps his hands and feet together.
Wii Fit Trainer Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
Wolf Swipes his claws with one arm in an overhead arc starting from the front.
Yoshi      Somersaults and flicks his tail upward.
  Swings his tail upward in an arc starting from behind.
Young Link Performs a prolonged stab above himself with the Kokiri Sword.
Zelda Releases an explosion above herself from one hand.
Zero Suit Samus Performs a backflip kick.

Notable up aerials

 
Zelda's up aerial in Melee.
  • Mega Man's up aerial, as well as Mr. Game & Watch's in Ultimate, are the only up aerials in the series to be projectiles, allowing them to be reflected or Pocketed.
    • Mega Man's is known for its ability to deal over 20% damage if all hits connect, as well as being composed of windboxes that push opponents upward, allowing it to juggle them efficiently and KO them near the upper blast line, especially if they attempt to jump out of it.
  • Simon and Richter's up aerials function as tether recoveries.
  • Captain Falcon's up aerial is one of his most useful moves in each of his appearances. In Melee and Brawl, it is used as an aerial spacing tool because of its long range, and can KO at fairly high percents. In SSB, Smash 4, and Ultimate, it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously Falcon Dive in SSB).
  • Fox's up aerial in Melee is known for its deadly power, being the second strongest up aerial in the game, only behind Bowser's. It can KO most opponents under 100% from ground level, and can be comboed into from his up throw at a wide range of percents, including at high percents as a KO setup. While its knockback was greatly reduced from Brawl onward, it remains a powerful finisher, KOing under 150% from ground level.
  • Bowser's up aerial in Melee is the strongest up aerial, as well as one of the strongest aerials overall.
    • From Brawl onward, this is the case for Zelda's up aerial instead.
  • Mr. Game & Watch has the only up aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his neutral aerial and back aerial.
  • Meta Knight's up aerial in Brawl is infamous for its range, juggling ability, and extreme speed (coming out on frame 2 and taking only 13 frames to finish), allowing it to true combo into itself even with Brawl's hitstun canceling. It is the fastest aerial attack in the entire series.
    • In Smash 4, it has been significantly nerfed, although in combination with the changes to hitstun canceling, it can still combo into itself multiple times and then into Shuttle Loop, which easily KOs opponents near the upper blast line.
  • Rosalina & Luma's up aerial in Smash 4 is widely considered one of the best due to Luma's very fast startup (the lowest out of every up aerial in the game) and high base knockback, as well as Rosalina's large disjointed hitbox, which can be used in conjunction to combo into itself and as a followup from several other moves. Most infamously, with high rage, it can drag opponents to the upper blast line and KO them at extremely low percents. In Ultimate, it has been noticeably nerfed, with Luma's attack having more startup, and both characters' attacks having more ending lag to the point there are no longer any followups out of them, in addition to the effect of rage itself being weakened.
  • Cloud's up aerial in Smash 4 is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate auto-cancel after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In Ultimate, it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
  • Mario's up aerial in Smash 4 and Ultimate easily sets up ladder combos into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of Dream Land), these combos can be extended to drag opponents near the upper blast line and combo into Super Jump Punch for a KO.