Super Smash Bros. Ultimate

Byleth (SSBU)/Forward smash

< Byleth (SSBU)
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Byleth forward smash hitbox visualizations
BylethFSmashUp.gif
BylethFSmash.gif
BylethFSmashDown.gif
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
1 0 0 13.0% 0   Standard 55 86 0   4.5 top 0.0 5.5 6.0 0.6× 1.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 55 86 0   1.6 haver 0.0 3.0 to 13.0 0.0 0.6× 1.0× 0%               Kick   All All            
3 0 0 19.5% 0   Standard 60 86 0   2.6 haver -0.5 16.5 to 23.0 0.0 1.35× 1.0× 0%               Slash   All All            
0 0 0 19.5% 0   Standard 60 86 0   2.0 haver -0.5 24.0 to 26.5 -0.3 1.35× 1.0× 0%               Slash   All All            
Angled forward
1 0 0 12.0% 0   Standard 55 90 0   4.5 top 0.0 5.5 6.0 0.6× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 55 90 0   1.6 haver 0.0 3.0 to 13.0 0.0 0.6× 1.0× 0%               Kick   All All            
3 0 0 18.0% 0   Standard 60 90 0   2.6 haver -0.5 16.5 to 23.0 0.0 1.45× 1.0× 0%               Slash   All All            
0 0 0 18.0% 0   Standard 60 90 0   2.0 haver -0.5 24.0 to 26.5 -0.3 1.45× 1.0× 0%               Slash   All All            
Angled down
1 0 0 11.5% 0   Standard 55 90 0   4.5 top 0.0 5.5 6.0 0.6× 1.0× 0%               Kick   All All            
2 0 0 11.5% 0   Standard 55 90 0   1.6 haver 0.0 3.0 to 13.0 0.0 0.6× 1.0× 0%               Kick   All All            
3 0 0 17.25% 0   Standard 60 90 0   2.6 haver -0.5 16.5 to 23.0 0.0 1.5× 1.0× 0%               Slash   All All            
0 0 0 17.25% 0   Standard 60 90 0   2.0 haver -0.5 24.0 to 26.5 -0.3 1.5× 1.0× 0%               Slash   All All            

Timing

Charges between 13-14
Hitboxes 23-25
Interruptible 64
Animation length 98
                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible