Super Smash Bros. Ultimate

Roy (SSBU)/Down smash

< Roy (SSBU)
Revision as of 01:17, February 6, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Roy's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHe...)
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Hitbox visualization showing Roy's down smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 15.0% 0   Standard 42 85 0   3.3 top 0.0 4.5 to 6.0 13.0 to 7.0 1.3× 1.0× 0%               Roy Hit   All All            
1 0 0 10.0% 0   Standard 15 90 0   3.5 top 0.0 0.0 2.0 0.7× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 15 90 0   2.8 top 0.0 0.0 7.2 0.7× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 17.0% 0   Standard 42 85 0   3.3 top 0.0 4.1 to 4.5 -11.0 to -6.0 1.3× 1.0× 0%               Roy Hit   All All            
1 0 0 11.0% 0   Standard 15 90 0   3.5 top 0.0 0.0 2.0 0.7× 1.0× 0%               Punch   All All            
2 0 0 11.0% 0   Standard 15 90 0   2.8 top 0.0 0.0 7.2 0.7× 1.0× 0%               Punch   All All            

Timing

Charges between 3-4
Hit 1 6-7
Hit 2 21-22
Interruptible 63
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible