Super Smash Bros. Ultimate

Hero (SSBU)/Up tilt

< Hero (SSBU)
Revision as of 15:07, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Hero (SSBU)/Up tilt": Bot: Unprotecting a list of files)
Hitbox visualization showing Hero's up tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 80 67 0   4.0 armr -3.0 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Standard 80 67 0   4.5 sword1 7.5 -2.5 -3.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Standard 80 67 0   5.3 sword1 1.0 -2.5 -3.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 9.0% 0   Standard 80 67 0   4.0 armr -3.0 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Standard 80 67 0   4.5 sword1 7.5 -2.5 -3.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 11.0% 0   Standard 80 67 0   5.3 sword1 1.0 -2.5 -3.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 11.0% 0   Standard 80 67 0   7.5 top 0.0 28.0 -4.0 1.0× 1.0× 0%               Slash   All All            
4 0 0 11.0% 0   Standard 80 67 0   8.5 top 0.0 24.0 6.7 1.0× 1.0× 0%               Slash   All All            

Timing

Early hit 8-9
Late hit 10-11
Interruptible 42
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible