Super Smash Bros. Ultimate

Mewtwo (SSBU)/Down tilt

< Mewtwo (SSBU)
Revision as of 17:18, January 30, 2020 by Zeckemyro (talk | contribs)
Hitbox visualization showing Mewtwo's down tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0   Standard 60 82 0   4.3 top 0.0 3.0 5.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.5% 0   Standard 65 84 0   3.8 top .0 1.5 13.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 60 70 0   3.2 s_tail7 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 60 82 0   4.3 s_tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 4.5% 0   Standard 65 84 0   3.8 s_tail5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.0% 0   Standard 60 70 0   3.2 s_tail7 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Hitboxes (early, late) 6, 7
Interruptible 24
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible