Super Smash Bros. Ultimate

Donkey Kong (SSBU)/Up smash

< Donkey Kong (SSBU)
Revision as of 11:25, January 30, 2020 by Invy (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} 400px|thumb|right|Hitbox visualization showing Donkey Kong's up smash. ==Hitboxes== {{UltimateHitboxTableHeader}} !colspan=3...)
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Hitbox visualization showing Donkey Kong's up smash.


Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Stretch
0 0 0 22.0% 1   Standard 21 88 0   5.7 top 0.0 6.4 24.0 1.4× 1.0× 0.0%               Punch   All All            
1 0 0 21.0% 1   Standard 18 86 0   3.7 top 0.0 6.4 18.0 1.4× 1.0× 0.0%               Punch   All All             0.0 6.4 10.0

Timing

Charges between 6-7
Hitbox 14-15
Intangibility* 12-15
Interruptible 50
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

*Intangibility occurs on arms and head only.