Super Smash Bros. Ultimate

Toon Link (SSBU)/Forward tilt

< Toon Link (SSBU)
Revision as of 16:53, January 28, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Toon Link's forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateH...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Toon Link's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 45 83 0   4.3 sword2 5.0 0.0 -2.0 1.0× 1.0× 0%               Toon Link Hit   All All            
1 0 0 9.0% 0   Standard 45 83 0   4.0 sword2 1.0 0.0 -2.0 1.0× 1.0× 0%               Toon Link Hit   All All            
2 0 0 9.0% 0   Standard 45 83 0   3.0 arml 0.0 0.0 0.0 1.0× 1.0× 0%               Toon Link Hit   All All            
Late hit
0 0 0 9.0% 0   Standard 45 83 0   4.3 sword2 5.0 0.0 -2.0 1.0× 1.0× 0%               Toon Link Hit   All All            
1 0 0 9.0% 0   Standard 45 83 0   4.0 sword2 1.0 0.0 -2.0 1.0× 1.0× 0%               Toon Link Hit   All All            
2 0 0 9.0% 0   Standard 45 83 0   3.0 arml 0.0 0.0 0.0 1.0× 1.0× 0%               Toon Link Hit   All All            

Timing

Early hit 9
Late hit 10-13
Interruptible 30
Animation length 49
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible