Super Smash Bros. Ultimate

Pac-Man (SSBU)/Up tilt

< Pac-Man (SSBU)
Revision as of 17:23, January 26, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Pac-Man's up tilt. Model scaling issues prevent Pac-Man's arm from growing. {{competitive e...)
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Hitbox visualization showing Pac-Man's up tilt. Model scaling issues prevent Pac-Man's arm from growing.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.5% 0   Standard 43 68 0   5.5 handl 2.9 -0.5 -0.1 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.5% 0   Standard 43 68 0   3.2 shoulderl 0.6 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Hitboxes 7-10
Arm intangible 7-10
Interruptible 25
Animation length 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible