Super Smash Bros. Ultimate

Kirby (SSBU)/Forward aerial

< Kirby (SSBU)
Revision as of 14:44, January 18, 2020 by Zeckemyro (talk | contribs)
Hitbox visualization showing Kirby's forward aerial.

Overview

A series of three kicks in front of Kirby. It has the second slowest startup of his aerials due to it coming out on frame 10 and only autocancels one frame after he reaches the peak of his short hop. Due to this, it cannot autocancel in a short hop, but can do so in a full hop fast fall. It has good versatility: it can be used as an approach option, is good for extending combos, can combo into itself at low and mid percentages for a Wall of Pain, has minimal landing lag (8 frames), giving it some setups, and it's good for edgeguarding or rackup damage: it deals 12% damage, with the final hit dealing 5% and having average knockback that allows it to KO middleweights on the edge of Final Destination at around 150% without rage. It's also a good out-of shield option due to these traits, especially if Kirby gets pushed too far to hit the opponent with a neutral or up aerial.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 43 39 0   5.0 top 0.0 4.0 6.5 0.8× 0.5× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 35 38 0   4.4 top 0.0 3.5 to 4.2 13.0 to 6.5 0.8× 0.5× 0%               Kick   All All            
Hit 2
0 0 0 3.0% 0   Standard 28 30 0   4.5 top 0.0 2.8 to 4.1 13.0 to 7.0 0.8× 0.5× 0%               Kick   All All            
Hit 3
0 0 0 5.0% 0   Standard 30 148 0   5.1 top 0.0 3.0 to 4.2 13.0 to 7.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initital autocancel 1-9
Hit 1 10-11
Hit 2 17-18
Hit 3 25-27
Ending autocancel 41-
Interruptible 48
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lag

Animation length 8
               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible