Super Smash Bros. Ultimate

Ganondorf (SSBU)/Forward throw

< Ganondorf (SSBU)
Revision as of 21:21, January 3, 2020 by PorpleBot (talk | contribs) (Protected "Ganondorf (SSBU)/Forward throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Ganondorf forward throw hurtbox and hitbox visualization
GanondorfFThrowSSBU.gif

Overview

Ganondorf uppercuts the opponent away.

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.0% 0   Standard 30 100 0   5.0 armr 4.8 0.0 0.0 1.5× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 30 100 0   2.4 shoulderr 2.0 0.0 0.0 1.5× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 30 100 0   2.4 shoulderr -0.8 0.0 0.0 1.5× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 8.0%   Forward 68 70 0 0.0×       None

Timing

Invincibility 1-13
Hitbox 11-12
Throw Release 13
Interruptible 40
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible