Super Smash Bros.

Link (SSB)/Forward smash

< Link (SSB)
Revision as of 16:00, December 29, 2019 by SuperSqank (talk | contribs)

Overview

Link performs an overhead slash with his sword similar to his Jump Slash but without a jump or any forwards momentum. The move's clean hit deals 20% and high horizontal knockback although it possesses a weaker late hit which only deals 12%. It has average startup lag for a forward smash although it does have high ending lag. The move's initial swing is very powerful being able to KO Mario at around 92% at the center of Dream Land although the late hit does not KO him until around 160%. It is the third strongest forward smash in the game (in NTSC versions) behind Kirby's and Donkey Kong's.

One of the main positives of the move is its range. The move has great vertical range for a forward smash and it can easily hit opponents above or behind Link. This makes it a useful move for edgeguarding as well as anti-airing and covering space around Link. When combined with its decent speed and good power, this makes the move an effective finisher. This also makes the move useful when used with pivoting. Link also has multiple ways to combo into forward smash such as with his Boomerang or his up tilt which can lead into a KO depending on the character and stage position.

The main downside to the move is its high ending lag. The move is quite punishable on whiff and it is unsafe on shield (although with proper spacing, it can be unpunishable). This means that Link cannot be over reliant on using forward smash as if he uses it predictably, he can easily get chucked off stage stage and potentially be KOed.

Overall, it is one of the better forward smashes in the game along with Pikachu and Kirby, being usable as a raw KO move, a strong anti-air or as a edgeguarding tool due to its solid range, speed and power.

The move is slightly better in the Japanese version due to Link's larger sword but it is particularly more effective in the European version because of its significantly increased strength. The clean hit deals 24% in the European version enabling it to KO much earlier (KOes Mario at around 71% at the center of Dream Land) making it the strongest forward smash in the European version by a wide margin. Because of this, Link's confirms into forward Smash start leading into KOes at lower percents allowing his confirms to work earlier, for longer and to work on a larger portion of the cast at a wider variety of stage positions. The move's higher damage also makes the move safer on shield with the move having more pushback on shield as well as giving Link a bigger frame advantage meaning that most characters can no longer grab punish the move even when used up close. The late hit is also stronger dealing 14%. As a result of these changes, forward smash is considerably scarier in European version retaining all of its strengths while now being much stronger and safer.


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The editor who added this tag elaborates:
NTSC-J/EUR hitbox tables.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean
0 0 20% 0   30 100 0 140 11 0 0 270           Slash
1 0 20% 0   30 100 0 140 11 0 0 130           Slash
2 0 20% 0   30 100 0 100 10 0 0 0           Slash
Late
0 0 12% 0   20 100 0 140 11 0 0 270           Slash
1 0 12% 0   20 100 0 140 11 0 0 130           Slash
2 0 12% 0   20 100 0 100 10 0 0 0           Slash

Timing

Clean hit 16-19
Late hit 20-25
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change