Super Smash Bros. 4

Ike (SSB4)/Neutral aerial

< Ike (SSB4)
Revision as of 08:55, December 29, 2019 by SuperSqank (talk | contribs)
Hitbox visualization showing Ike's neutral aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 10% 0   35 105 0 4.0 1000 0.0 12.0 0.0 1.0x 1.0x 0%               Slam  
1 0 10% 0   35 105 0 4.0 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
2 0 10% 0   35 105 0 4.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slam  
Late hit
0 0 7% 0   35 100 0 4.0 1000 0.0 12.0 0.0 1.0x 1.0x 0%               Slam  
1 0 7% 0   35 100 0 4.0 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
2 0 7% 0   35 100 0 4.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slam  

Timing

Attack

Initial autocancel 1-5
Clean hit 12-21
Late hit 22-27
Ending autocancel 64-
Interruptible 60
Animation length 71
                                                                                                                                             
                                                                                                                                             

Landing lag

Animation length 1
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible