Super Smash Bros. Ultimate

Ganondorf (SSBU)/Down special

< Ganondorf (SSBU)
Revision as of 19:38, December 10, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Ganondorf's grounded Wizard's Foot. File:GanondorfDSpecialAerialSSBU.gif|th...)
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Hitbox visualization showing Ganondorf's grounded Wizard's Foot.
Hitbox visualization showing Ganondorf's aerial Wizard's Foot.
Hitbox visualization showing Ganondorf's landing Wizard's Foot.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 14.0% 4   Standard 65 65 0   3.0 kneer 2.7 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 4   Standard 65 65 0   4.0 kneer 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Aerial clean
0 0 0 15.0% 10   Standard 50 100 0   5.0 legl 12.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 10   Standard 50 100 0   3.5 legl 8.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Aerial late
0 0 0 14.0% 10   Standard 50 100 0   5.0 legl 12.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 10   Standard 50 100 0   3.5 legl 8.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 8.0% 0   Standard 80 35 0   4.5 top 0.0 3.2 9.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 80 35 0   4.8 top 0.0 3.2 -9.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 80 35 0   4.8 top 0.0 3.2 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Grounded

Going off a ledge is interruptible on frame 69.

Hitboxes 16-35
Interruptible 61
Animation length 84
                                                                                                                                                                       

Aerial

Clean hit 16-18
Late hit 19-29
Interruptible 58
Animation length 57
                                                                                                                 

Landing lag

Hitboxes 2-3
Interruptible 45
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible