Super Smash Bros. Ultimate

Ganondorf (SSBU)/Up aerial

Hitbox visualization showing Ganondorf's up aerial.

Overview

Update History

  2.0.0

  •   Ganondorf can grab edges earlier after using up aerial (63 frames → 58).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 35 100 0   4.8 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 35 100 0   5.8 kneel 6.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Standard 30 80 0   4.8 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 30 80 0   5.8 kneel 6.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Tipman
0 0 0 8.0% 0   Standard 20 70 0   4.8 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 20 70 0   5.8 kneel 6.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Clean hit 8-10
Late hit 11-13
Tipman 14-16
Ending autocancel 25-
Interruptible 34
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lag

Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible