Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.
Mario's forward aerial attack in Melee

A forward aerial (前空中攻撃, Front/Forward midair attack; commonly abbreviated as Fair or f-air, and referred to as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick in the direction the character is facing. Its official term varies between titles; it is known as a front midair attack in Super Smash Bros. Melee, a front air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a forward air attack in Super Smash Bros. Ultimate. Forward aerials are usually not as strong as back aerials, though they have larger hitboxes most of the time, making them useful for edgeguarding.

List of forward aerials

Character Description
Banjo & Kazooie Swings one fist in a downward arc.
Bayonetta Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage natural combo.
Bowser   Swings one arm in a downward arc.
    Swipes his claws with one arm in a downward arc.
Bowser Jr. Deploys a wrecking ball from the Koopa Clown Car and waves it in front of himself. Possesses a landing hitbox.
Captain Falcon   Throws out two consecutive kicks with his respective legs. From Melee onward, this is his neutral aerial.
     A knee strike that is extremely powerful during its first active frames, but much weaker during its later frames. It is known as the Knee Smash.
Charizard   Flaps its wings forward to send out a fiery wind, hitting multiple times.
   Swipes its claws with one arm in a downward arc.
Chrom Slashes in a heavy downward arc.
Cloud Slashes in a large downward arc with a double grip after a delay.
Corrin Slashes in a downward arc.
Daisy Grabs her crown and swings it in a downward arc.
Dark Pit Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times.
Dark Samus Unleashes five small electric blasts from her Arm Cannon from top to bottom.
Diddy Kong Performs a spinning dropkick.
Donkey Kong Performs a double axe handle swing.
Dr. Mario Swings one fist in a downward arc.
Duck Hunt The dog thrusts his lower back to propel the duck, who performs a corkscrew peck.
Falco   Performs five consecutive spin kicks.
    Spins in a horizontal corkscrew to perform a drilling peck, hitting multiple times. Possesses a landing hitbox in smash 4 and Ultimate.
Fox   Performs a spinning dropkick.
  Performs five consecutive spin kicks.
    Performs five spin kicks in quick succession, rising slightly with each kick. Possesses a landing hitbox in Ultimate.
Ganondorf Punches in a large downward arc.
Greninja Slashes horizontally with a katana made out of water.
Hero Slashes in a heavy downward arc.
Ice Climbers Swing their hammers in a downward arc.
Ike Slashes in a downward arc.
Incineroar Performs a dropkick.
Inkling Performs a dropkick.
Isabelle Fires a pellet from a slingshot.
Ivysaur Swings both vines in a downward arc.
Jigglypuff Performs a dropkick.
Joker Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
Ken Performs a flying kick.
King Dedede   Swings his hammer in an upward arc from a horizontal spin.
   Swings his hammer in a downward arc from a somersault.
King K. Rool Performs a dropkick.
Kirby   Performs a spinning dropkick, hitting multiple times.
     Performs three consecutive spin kicks. Possesses a landing hitbox in Melee.
Link   Slashes horizontally in a circle around himself.
     Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
Little Mac Weakly throws out a hook.
Lucario Performs a stretch kick.
Lucas Performs a lunging kick, releasing a PSI spark from his foot.
Lucina Slashes in a downward arc.
Luigi   Peforms a spinning dropkick.
     Performs a vertical knifehand strike.
Mario   Peforms a spinning dropkick.
     Swings one fist in a downward arc.
Marth Slashes in a downward arc.
Mega Man Swings his Flame Sword in a downward arc.
Meta Knight Performs three consecutive arcing slashes.
Mewtwo Swipes horizontally with one hand infused with dark energy.
Mii Brawler Throws out two consecutive kicks with their respective legs.
Mii Gunner Fires a blue energy shot from their arm cannon.
Mii Swordfighter Performs three consecutive stabs at different angles.
Mr. Game & Watch     Swings a boxed package in front of himself.
  Holds a bomb in front of himself and drops it, exploding after traveling a set distance or hitting something.
Ness   Thrusts both palms forward.
     Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
Olimar Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-Man Performs an outward spin kick.
Palutena Performs a lunging kick, releasing a spark from her foot.
Peach Grabs her crown and swings it in a downward arc.
Pichu Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals recoil damage to Pichu.
Pikachu Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times.
Piranha Plant Swings its pot in an upward arc.
Pit   Separates the Palutena bow and stabs with both blades simultaneously.
   Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
R.O.B. Swings both arms in a downward arc.
Richter Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Ridley Performs three consecutive stabs with his tail at different angles.
Robin Slashes in an upward arc ending in front of themselves. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.
Luma: Performs a headbutt.
Roy   Slashes in an downward arc.
   Slashes in a heavy downward arc.
Ryu Performs a flying kick.
Samus Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
Sheik Swipes her arm in a downward arc.
Shulk Slashes in a downward arc.
Simon Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Snake Performs an axe kick, which causes him to rise slightly.
Sonic Spins in a horizontal corkscrew, hitting multiple times.
Squirtle   Performs a dropkick.
  Performs a dropkick with a water vortex around its legs.
Toon Link Slashes in an upward arc from a horizontal spin.
Villager Fires a pellet from a slingshot.
Wario Performs a flying kick.
Wii Fit Trainer Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle.
Wolf Swipes his claws with one arm in a downward arc.
Yoshi Swings his head in a downward arc.
Young Link Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
Zelda Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick.
Zero Suit Samus Throws out two consecutive kicks with her respective legs.

Notable forward aerials

  • The forward aerials of Cloud, Donkey Kong, the Ice Climbers (only Nana's in Brawl and Ultimate), Mario, Snake, and Yoshi can all meteor smash.
    • Snake's forward aerial is among the strongest meteor smashes in both Brawl and Ultimate.
    • Mario's forward aerial has become the subject of a meme due to Alpharad, who shouted the phrase "Forward Aerial!" every time he landed its meteor smash during a Smash 4 video on YouTube dedicated to Mario.
  • Bayonetta's forward aerial is the only one in the series to consist of a natural combo.
    • In Smash 4, it is often considered one of the best forward aerials due to its first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including After Burner Kick and Witch Twist to start ladder combos), as well as loop into itself to drag opponents offstage. In Ultimate, however, it has been significantly nerfed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
  • Simon and Richter's forward aerials have two unique distinctions from every other in the series: they can be angled up or down much like forward tilts and forward smashes, and function as tether recoveries. Their back aerials also have these properties.
  • The forward aerials of Villager, Mii Gunner, and Isabelle are projectiles, and as such, can be reflected or Pocketed, as well as absorbed in the case of Mii Gunner.
  • Captain Falcon's forward aerial from Melee onward, the famed Knee Smash, deals very high damage and knockback with its clean hit. It is considered more useful in Melee than in later games, due to the former possessing the ability to L-cancel and more favorable sweetspot placements and timings for the move.
  • Zelda's forward aerial is one of her Lightning Kicks, and deals very high damage and knockback at high percents when sweetspotted, but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in Melee, but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving much more ending lag and a less favorable auto-cancel window starting in Smash 4.
  • Marth's forward aerial is considered one of the best in Melee and Brawl, due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in Smash 4, however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.
  • Sheik's forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early autocancel window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In Melee, it is a devastating semi-spike with very high knockback for its speed. Conversely, its incredibly low knockback in Smash 4 and Ultimate allows it to freely combo into itself and most of her other moves, including Bouncing Fish.
  • Fox's forward aerial from Brawl onward causes him to rise slightly when used. In Smash 4, it is also notable for being able to lead into a footstool jump offstage if used in a fast fall, which can lead to very early KOs; in Ultimate, this is still possible, albeit significantly harder to pull off.
  • Much like Marth's in Melee and Brawl, Wolf's forward aerial in Ultimate is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast falling speed and gravity, allowing it to combo into itself and several other moves even up to high percents.