Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.
Definition
As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. They are ordered in the following way:
- SSB: The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later.
- Melee: The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the reveal trailer)[1]. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Pichu, Ganondorf, Young Link, and Mewtwo's roles in the reveal trailer are ignored.
- Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon (Squirtle, Ivysaur, and Charizard, ordered by evolution stage) are given numbers instead.
- SSB4 and Ultimate: The order is the order the newcomers were revealed. DLC characters are ordered by when they released.
- Echo Fighters share their number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in.
Order
Usage
The Fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. Mii Fighters are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay).
A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U).
Trivia
- All of the Original 12 are in the first row when all characters are unlocked.
- Coincidentally, Inkling's fighter number, 64, is the same as the number of the female Inkling’s costume in Super Mario Maker. The same also applies to Greninja, being number 50 in both cases.
- Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they would be placed accordingly:
- Dark Pit would have been right before Pac-Man. Although he was officially revealed after the launch of Super Smash Bros. for Nintendo 3DS (which would place him between Shulk and Bowser Jr.), his status as a playable character was teased directly after the reveal of Palutena.
- Lucina would have been right before Robin.
- Daisy would have been right before Ridley.
- Richter’s position would have been unchanged, as he was directly revealed after his base fighter Simon.
- Chrom and Dark Samus would have been between Richter and King K. Rool, with Chrom coming before Dark Samus
- Ken would have been right before Incineroar.