Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. They are ordered in the following way:

  • SSB: The starter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (with Mario and Donkey Kong as the oldest and Pikachu as the newest). The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such, Ness precedes Captain Falcon despite being created later.
  • Melee: The starter characters are ordered by their first appearance on Melee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that the Ice Climbers and Sheik come before Zelda, whose hand appeared earlier in the reveal trailer)[1]. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Pichu, Ganondorf, Young Link, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon (Squirtle, Ivysaur, and Charizard, ordered by evolution stage) are given numbers instead.
  • SSB4 and Ultimate: The order is the order the newcomers were revealed. DLC characters are ordered by when they released.
  • Echo Fighters share their number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in.

Order

Fighter Number Character
01 Mario  
02 Donkey Kong  
03 Link  
04 Samus  
4.504ε Dark Samus  
05 Yoshi  
06 Kirby  
07 Fox  
08 Pikachu  
09 Luigi  
10 Ness  
11 Captain Falcon  
12 Jigglypuff  
13 Peach  
13.513ε Daisy  
14 Bowser  
15 Ice Climbers  
16 Sheik  
17 Zelda  
18 Dr. Mario  
19 Pichu  
20 Falco  
21 Marth  
21.521ε Lucina  
22 Young Link  
23 Ganondorf  
24 Mewtwo  
25 Roy  
25.525ε Chrom  
26 Mr. Game & Watch  
27 Meta Knight  
28 Pit  
28.528ε Dark Pit  
29 Zero Suit Samus  
30 Wario  
31 Snake  
32 Ike  
33 Squirtle (Pokémon Trainer)   ( )
34 Ivysaur (Pokémon Trainer)   ( )
35 Charizard (Pokémon Trainer)   ( )
36 Diddy Kong  
37 Lucas  
38 Sonic  
39 King Dedede  
40 Olimar  
41 Lucario  
42 R.O.B.  
43 Toon Link  
44 Wolf  
45 Villager  
46 Mega Man  
47 Wii Fit Trainer  
48 Rosalina & Luma  
49 Little Mac  
50 Greninja  
51 Mii Brawler  
52 Mii Swordfighter  
53 Mii Gunner  
54 Palutena  
55 Pac-Man  
56 Robin  
57 Shulk  
58 Bowser Jr.  
59 Duck Hunt  
60 Ryu  
60.560ε Ken  
61 Cloud  
62 Corrin  
63 Bayonetta  
64 Inkling  
65 Ridley  
66 Simon  
66.566ε Richter  
67 King K. Rool  
68 Isabelle  
69 Incineroar  
70 Piranha Plant  
71 Joker  
72 Fighters Pass Challenger 2
73 Fighters Pass Challenger 3
74 Fighters Pass Challenger 4
75 Fighters Pass Challenger 5

Usage

The Fighter numbers are used to order characters on Ultimate's character selection screen and promotional material. Mii Fighters are instead shown as the last characters on the selection screen, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens for Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes (except for Quickplay).

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U).

Trivia