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This article is about King Dedede's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Ultimate
King Dedede SSBU.png
KirbySymbol.svg
Universe Kirby
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Dede-Rush
King Dedede (SSBU)
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King Dedede (デデデ, Dedede) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. King Dedede is classified as fighter #39.

King Dedede’s voice clips from Smash 4 has been repurposed for Ultimate, of which he was voiced by the series creator, Masahiro Sakurai.

How to unlock

Complete one of the following:

With the exception of the third method, King Dedede must then be defeated on Fountain of Dreams.

Changes from Super Smash Bros. 4

Given his notoriety as one of the worst characters in Super Smash Bros. 4, King Dedede has been significantly buffed in the transition from Smash 4 to Ultimate. King Dedede's previously abysmal horizontal mobility has been buffed (although it is still among the worst across the series), while the effectiveness of his aerial moveset has been buffed even further as the reduced landing lag on his aerial attacks gives him landing options, while their increased knockback makes them more effective KO options. Additionally, due to his Inhale gaining the ability to spit out inhaled projectiles, he has effectively gained a reflector, alleviating his vulnerability to projectile camping. The new reflecting abilities of his Inhale also gives him more safety when using Gordo Throw.

King Dedede's biggest buffs, however, were to the utility of his ground game. His already good neutral attack has been improved even further, his up and down tilts can now be reversed upon startup (with the former now regaining its Brawl strength), his already strong smash attacks are stronger overall, and his previously slow forward smash is much faster overall. Altogether, King Dedede is clearly much better than in the previous game, although his viability in tournaments is still unknown.

Aesthetics

  •   King Dedede's clothing and general design is more cartoonish, with higher contrast colors and simplified detailing on his clothing.
  •   Normal map changes to the star textures on his hammer give the illusion that they protrude slightly more, as depicted in his official artwork.
  •   King Dedede's clothes have been given more detail. The fur on his coat and hat appears fluffier and more detailed, and his obi has more depth.
  •   Like many other characters, King Dedede is more expressive, both with his face and especially his movements. For instance, he now squints during his crouching animation.
  •   Down taunt now has a more exaggerated animation.
  •   King Dedede's hammer spinning victory pose now finishes with his hammer transforming into the Jet Hammer.
  •   King Dedede's victory pose where he stands next to a Waddle Dee and pats his stomach now shows Waddle Dee walking up to him. The ending animation is now more exaggerated, with Dedede bouncing while laughing gloatingly.
  •   King Dedede's Star KO voice clip has been shortened: it no longer extends past the KO's animation.

Attributes

  •   Like all characters, King Dedede's jumpsquat animation now takes three frames to complete (down from 6).
  •   King Dedede dashes faster (1.36 → 1.496).
    •   Initial dash is much faster (1.4 → 1.815), enabling foxtrotting for boosted ground mobility.
  •   King Dedede walks faster (0.98 → 1.029).
  •   King Dedede's air speed is much faster (0.63 → 0.735), now being nearly on par with Luigi's.
  •   King Dedede is much heavier (119 → 127), allowing him to survive even longer, but makes him more susceptible to combos.

Ground attacks

  • Neutral attack:
    •   Neutral infinite is faster and connects more reliably.
    •   Neutral infinite's finisher deals significantly more knockback.
    •   The first two hits of Neutral attack can jab reset.
  • Dash attack:
    •   Dash attack has significantly more knockback now being the strongest dash attack in the game. This is boosted further by the changes to the Sakurai angle on the ground.
  • Forward tilt:
    •   Forward tilt's hits connect more reliably.
    •   Forward tilt has an altered animation.
  • Up tilt:
    •   Up tilt has less startup (8 → 6), and endlag (FAF 44 → 39).
    •   Up tilt deals more knockback.
    •   Up tilt can be reversed upon startup.
    •   Up tilt does less damage (12%/10% → 10%).
  • Down tilt:
    •   Down tilt deals more damage (6%/10% → 10%) and knockback.
    •   Down tilt's blind spot has been removed, meaning the attack will also hit opponents that are very close.
    •   Down tilt can be reversed upon startup.
  • Forward smash:
    •   Forward smash has less startup lag.
    •   Forward smash does more damage (24% → 25%), and higher knockback values, improving its already great KO potential.
    •   Forward smash now hits shields twice, once before the hammer head hits the ground and once afterwards. This allows it to break full shields, even when uncharged.
  • Up smash:
    •   Up smash has a larger hitbox.
    •   Up smash deals more knockback.

Aerial moves

  •   All aerials have less landing lag (15 → 10 (Neutral aerial), 30 → 19 (Forward aerial), 21 → 14 (Back aerial), 22 → 14 (Up aerial), 30 → 19 (Down aerial).
  •   Clean neutral aerial deals more knockback, improving its KO potential, while late neutral aerial remains unchanged, which combined with the reduced landing lag and jumpsquat improves its combo potential significantly.
  •   Neutral aerial now causes King Dedede's belly to wobble around during the move.
  • Forward aerial:
    •   Forward aerial has a slightly altered animation.
  • Back aerial:
    •   Back aerial has an altered animation. It is now a horizontal hammer swing that better matches the move's hitboxes.
    •   Back aerial has reduced endlag.
  • Up aerial:
    •   Up aerial has more range.
    •   Up aerial deals more damage.
  • Down aerial:
    •   Down aerial deals much more knockback.
    •   Down aerial has a slightly altered animation.

Throws/other attacks

  •   Back throw has somewhat higher knockback, increasing its KO potential.
  •   Up throw lets King Dedede act sooner, allowing him to set up combos with it, such as into up aerial.
  •   Down throw has an altered animation, with him slamming his opponent face-first onto the ground.

Special Moves

  • Inhale:
    •   Inhale now acts as a reflector, giving a 1.5x damage boost to any projectiles spat out. Once inhaled, the projectile is spat out almost immediately, and eliminates almost all of the move's ending lag.
      •   Since Dedede can no longer swallow projectiles, characters like Mewtwo can reflect said projectiles back at Dedede for a KO.
      •   Inhale can catch and spit his own Gordos. This gives Dedede an option to relaunch Gordos that are hit back at him, and manually allows him to launch Gordos forward much further and at a much faster speed compared to throwing one with Gordo Throw.
    •   Inhale has a much bigger grabbox.
    •   Inhale has an updated, more opaque visual effect.
  • Gordo Throw:
    •   Gordos have significantly larger hitboxes that cover the entire orb.
    •   Gordos have increased knockback.
    •   Gordos's pupils visually shrink when hit. Additionally, they now have animated spines.
    •   Gordos stick to the ledge more consistently, significantly improving their edgeguarding potential.
    •   Gordo Throw has less endlag (FAF 64 → 61).
  • Super Dedede Jump:
    •   Super Dedede Jump does more damage.
    •   Super Dedede Jump will now snap to ledge when reversed.
    •   Super Dedede Jump now has far less endlag when canceled.
    •   Super Dedede Jump descends more quickly.
    •   King Dedede now has blue trails form around him when using Super Dedede Jump, indicating armor.
  • Jet Hammer:
    •   Jet Hammer breaks shields when fully charged.
    •   Jet Hammer does significantly more damage and knockback.
    •   Jet Hammer now has armor during the swing.
    •   The fire from Jet Hammer is now blue instead of red.
    •   Fully charged Jet Hammer triggers Special Zoom upon hitting an opponent.
  • Final Smash:
    •   King Dedede has a new Final Smash called Dede-Rush, which features King Dedede taking his "Masked Dedede" persona from Kirby Super Star Ultra before trapping opponents inside of a caged boxing ring, attacking them with a barrage of missiles, and launching them with his Jet Hammer.
    •   Unlike Dedede Burst in Smash 4, it is not possible for opponents to escape once trapped.
    •   Dede-Rush cannot trap more than one opponent at a time for extra damage.
    •   This new Final Smash deals greater knockback, but deals less damage.

Moveset

Update history

  2.0.0

  •   Gordos' hitboxes on their spikes have been removed.

Classic Mode: Royal Rumble

King Dedede faces off against characters with royal titles such as kings and princesses.

Round Opponent Stage Music Notes
1 King K. Rool Pirate Ship Gang-Plank Galleon
2 Marth and Roy Castle Siege Fire Emblem Theme
3 Zelda Hyrule Castle Overworld Theme - The Legend of Zelda (64)
4 Peach and Daisy Princess Peach's Castle Underwater Theme - Super Mario Bros.
5 Bowser and Bowser Jr. Find Mii (Battlefield form) King Bowser - Super Mario Bros. 3
6 Ganondorf Bridge of Eldin Calamity Ganon Battle - Second Form
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

King Dedede was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, King Dedede was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.

Dedede can only be accessed in a sub-area themed after the Gourmet Race minigame from Kirby Super Star, where the player must collect 11 amounts of scattered food for him to appear.

Spirits

King Dedede's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking King Dedede in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, King Dedede makes an appearance as a Primary Spirit under his Masked Dedede alter ego.

Alternate costumes

 
               

Gallery

Character Showcase Video

Trivia

  • During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
  • King Dedede is one of four characters to have appeared since Brawl to have a different Final Smash across every installment; the other three are Pit, Zero Suit Samus, and R.O.B..
  • King Dedede's pose in his official render resembles one of his idle poses.
  • In the Korean version of the game, the Announcer calls him "King Dedede", despite having a different name in Korean, "Dedede Daewang", which translates to "Dedede King".