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Golden Sun (universe)

Revision as of 14:42, December 31, 2018 by BrutalViperX (talk | contribs) (Along With Miiverse are the only universes without a reference (Music, Stages) in Super Smash Bros. for Nintendo 3DS.)
Golden Sun (universe)
Golden Sun logo.png
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Genre(s) Role-playing
Console/platform of origin Game Boy Advance
First installment Golden Sun (2001)
Latest installment Golden Sun: Dark Dawn (2010)
Article on Golden Sun Universe Golden Sun (universe)

The Golden Sun universe (黄金の太陽, Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in the Super Smash Bros. series by an Assist Trophy, a trophy, multiple spirits, and two music tracks.

In Super Smash Bros. Brawl

Assist Trophy

Isaac, the protagonist of Golden Sun and Golden Sun: The Lost Age appears as an Assist Trophy in Brawl. When summoned, he uses the Psynergy aid 'Move', which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac, Garet or Felix would use the Utility Psynergy 'Move' in their games' respective overworld to shift objects telekinetically.

Music

Battle Scene / Final Boss (Golden Sun): Based on two battle themes from the second game, Golden Sun: The Lost Age, this can be unlocked for the My Music selection for Norfair.

Trophy

Isaac A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" energy, which creates an energy field that pushes foes away.

 : Golden Sun
 : Golden Sun: The Lost Age

In Super Smash Bros. for Wii U

Music

Battle Scene/Final Boss (Golden Sun) returns to the Norfair stage. Unlike in Brawl, this track is unlocked right from the beginning. In addition, Weyard, which is the theme for the overworld map in Golden Sun: Dark Dawn, is an unlockable track in Palutena's Temple.

In Super Smash Bros. Ultimate

Isaac returns as an Assist Trophy, as serves as the foundation for a costume for the Mii Swordfighter. In addition, Battle Scene/Final Boss (Golden Sun) and Weyard return as music tracks.

Spirits

The following characters from the series are spirits.

Trivia

Along With Miiverse are the only universes without a reference (Music, Stages) in Super Smash Bros. for Nintendo 3DS.

Name Type Class Ability Origin
Isaac Primary Ace Can be Enhanced to Isaac (Dark Dawn) at Level 99 Golden Sun
Garet Primary Novice Fire Attack ↑ Golden Sun
Ivan Support Novice Magic Attack ↑ Golden Sun
Mia Primary Novice Water Attack ↑ Golden Sun
Felix Primary Advanced Golden Sun
Jenna Support Advanced Shooting Items ↑ Golden Sun
Matthew Primary Advanced Golden Sun: Dark Dawn
Isaac (Dark Dawn) Primary Legend Energy Shot Attack/Resistance ↑ Golden Sun: Dark Dawn

Gallery

External links