Super Smash Bros. Ultimate

Diddy Kong (SSBU)

Revision as of 17:36, December 23, 2018 by 174.55.24.64 (talk)
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This article is about Diddy Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Diddy Kong.
Diddy Kong
in Super Smash Bros. Ultimate
Diddy Kong SSBU.png
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Hyper Rocketbarrel
Diddy Kong (SSBU)
Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Unlike his previous appearances in the Super Smash Bros. series, Diddy Kong is now an unlockable character instead of a starter character. Diddy Kong is classified as fighter #36.

Diddy Kong's voice is once again comprised of his realistic chimpanzee screeches that were used in both Brawl and Smash 4.

How to unlock

Complete one of the following:

With the exception of the third method, Diddy Kong must then be defeated on Kongo Falls.

Changes from Super Smash Bros. 4

Aesthetics

  •   As with all veterans returning from SSB4, Diddy Kong's model features a more subdued color scheme. Like Donkey Kong, his fur is less detailed than the previous installment.
  •   Diddy Kong is more expressive. His hat also appears to be "looser" around his head, popping off slightly while performing many actions.
  •   Diddy Kong now faces more towards the screen. As a result, his stance, moveset, and animations are now mirrored.

Attributes

  •   Like all characters, Diddy Kong's jumpsquat animation now takes three frames to complete (down from 4).
  •   Diddy Kong dashes much faster (1.824 → 2.006).
  •   Diddy Kong walks faster (1.25 → 1.313).
  •   Diddy Kong's air speed is higher (0.88 → 0.924).
  •   Diddy Kong is lighter (93 → 90).

Ground attacks

  • Neutral attack:
    •   Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.
  • Down tilt:
    •   Down tilt has greater knockback, reducing its combo potential at higher percents.

Aerial Attacks

  •   All aerials have less landing lag.
  •   Forward aerial has an altered animation where Diddy Kong doesn't spin as much while doing it.
  •   Up aerial has less range in front of Diddy Kong.

Special Moves

  • Peanut Popgun:
    •   Diddy Kong's animation for Peanut Popgun is now mirrored, and can now fire with both his left and right hand.
  • Monkey Flip:
    •   Monkey Flip travels a shorter distance.
    •   If Diddy successfully lands Monkey Flip on his opponent, he starts to scratch his opponent instead of just latching onto his opponent.
  • Rocketbarrel Boost:
    •   Rocketbarrel Boost's recovery appears to be shortened.
  • Banana Peel:
    •   Banana Peel has a snappier animation.
    •   Diddy Kong appears to throw the Banana Peel much higher than before.
    •   Banana Peel appears to have more startup lag.
    •   If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.
  • Final Smash:
    •   Hyper Rocketbarrel, Diddy Kong's new Final Smash, functions differently from Rocketbarrel Barrage. Diddy Kong now flies through the stage in an erratic fashion to punch his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.

Classic Mode: Hey, Little Buddy!

Diddy Kong's opponents are villains with "little buddies" (which is a reference to the Donkey Kong Country cartoon) of their own. In some cases, the opponent's partner will be a stage hazard. To reflect this, Diddy Kong will have a partner for every round except for the bonus round.

Round Opponent Stage Music Notes
1 Bowser and Bowser Jr. Princess Peach's Castle King Bowser - Super Mario Bros. 3 Mario is a CPU ally.
2 Meta Ridley and Dark Samus Norfair Nemesis Ridley Zero Suit Samus is a CPU ally.
3 Ganondorf Unova Pokémon League Death Mountain Zelda is a CPU ally.
4 Mewtwo Spear Pillar Battle! (Dialga/Palkia) / Spear Pillar Pokémon Trainer is a CPU ally.
5 King Dedede and Meta Knight Fountain of Dreams King Dedede's Theme (Brawl) Kirby is a CPU ally.
6 King K. Rool Jungle Japes King K. Rool / Ship Deck 2 Donkey Kong is a CPU ally.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Master Hand / Crazy Hand Donkey Kong is a CPU ally.

Role in World of Light

Diddy Kong was among the fighters that were summoned to fight the army of Master Hands.

Diddy Kong was present on the cliffside when Galeem unleashed its beams of light. He attempted to fly away with Rosalina & Luma using his activated Rocketbarrel Pack, but a beam of light hit him and he was vaporized and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.

To find Diddy Kong, the player must access the Kongo Jungle sub-area reminiscent of the first Donkey Kong Coutry game, where he's found right at the end.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia