Pac-Man in Super Smash Bros. Ultimate | |
---|---|
Universe | Pac-Man |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Super Pac-Man |
“ | This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Pac-Man (パックマン, Pac-Man) is an unlockable playable character in Super Smash Bros. Ultimate. He was confirmed on June 12, 2018. Pac-Man is classified as fighter #55.
How to unlock
Complete one of the following:
- Play VS. matches, with Pac-Man being the 49th character to be unlocked.
- Clear Classic Mode with Kirby or any character in his unlock tree, being the third character unlocked after Jigglypuff.
- Have Pac-Man join the player's party in World of Light.
With the exception of the third method, Pac-Man must then be defeated on Pac-Land.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Pac-Man's model features a more subdued color scheme.
- Pac-Man's boots now have well-defined soles on the bottom.
- Like most of the cast, Pac-Man is more expressive, now not being limited to simply smiling and surprised expressions. He now shows an angry look when using smash attacks, and no longer smiles while drowning.
- Pac-Man's on-screen appearance has been slightly altered, now doing a slow chomp in his 8-bit form, before jumping into his modern form. In Smash 4, the chomp is quicker and stops once Pac-Man opens his mouth once.
- Pixelated fairies from Pac-Land appear during Pac-Man's down taunt in place of Blinky and Pinky. One also appears in his Pac-Land-inspired victory animation.
- Namco Roulette's animation is faster. Its roster includes the exclusive characters from both the Wii U and 3DS versions. Additionally, Heihachi Mishima from Tekken and The Prince of All Cosmos from Katamari Damacy have been added.
Attributes
- Like all characters, Pac-Man's jumpsquat animation now takes three frames to complete (down from 5).
- Pac-Man walks faster (1.045 → 1.097).
- Pac-Man dashes faster (1.52 → 1.672).
- Pac-Man's initial dash is much faster (1.6 → 1.87).
- Pac-Man's air speed is slightly higher (1.04 → 1.092).
Ground attacks
- Neutral attack transition is faster.
- Up tilt:
- Up tilt has been changed, it is now a quick upwards punch.
- Up tilt has more vertical range.
- Up tilt has less horizontal reach.
- Down tilt:
- Down tilt now sends Pac-Man forward then back to where he started.
- This makes the move significantly more safe in terms of positioning.
- This means down tilt can no longer make him pseudo-crawl.
- Down tilt now sends Pac-Man forward then back to where he started.
- Dash attack now hits four times instead of three.
Aerial attacks
- All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).
- Neutral aerial has noticeably lower knockback, allowing it to combo.
- Forward aerial has stronger knockback, causing tumble at earlier percents.
- Back aerial has increased knockback.
- Up aerial has an altered ending animation.
- Down aerial's hits connect significantly better.
- Down aerial deals considerably more damage.
Throws/other attacks
- If the grab misses, Pac-Man will look disappointed.
- Pac-Man's grab has significantly less endlag.
- Dead zones on Pac-Man's grab have been removed.
- Pummel is faster.
- Pummel deals less damage.
- Down throw is performed significantly faster making it better for tech chases.
Special Moves
- Bonus Fruit
- Bonus Fruit cycles significantly faster.
- When Z-dropped, Bonus Fruit's Bell can now stun the opponent.
- If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.[1]
- Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.
- The sprites used during Bonus Fruit have been redrawn with thinner outlines.
- Power Pellet
- Power Pellet has less endlag when colliding with a wall.
- Pac-Man's afterimages when using Power Pellet now go from yellow to orange and then red. Pac-Man also flashes white and red after eating the power pellet.
- Pac-Jump
- Pac-Jump's trampoline now has a hurtbox.
- Pac-Jump's trampoline now turns green whenever it is attacked.
- Pac-Jump's trampoline, once attacked, now forces a helpless state. This can be used in or against Pac-Man's favor.
- Pac-Man's afterimages when using Pac-Jump are more visible and now go from yellow to white.
- Fire Hydrant
- The blobs of water fired by Fire Hydrant can now be attacked and destroyed, even by Pac-Man himself. While this allows Pac-Man to avoid making careless mistakes while maneuvering around the Hydrant, it also allows opponents to disrupt water-based setups.
- Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch enemies, but now automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. Aesthetically, the move resembles Pac-Man Championship Edition 2, featuring pulsating lights in the background and rising pitch with each consecutive enemy eaten.
Update History
1.2.0:
- The Universal Change towards the removal of being able to Z-Drop Items out of Hitstun reduces Pac-Man's ability to get out of combos when holding fruits.
- Pac-Man now changes his facial expression when whiffing his dash grab and pivot grab similar to if he whiffs his standing grab.
- Key when using Pac-Man's Fruit Recycling Technique now cycles back to Key instead of having it disappear.
Classic Mode: Ageless Classic
Pac-Man fights classic characters in accordance to their original release date.
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Mario, Luigi, and Donkey Kong | 75m (Battlefield form) | PAC-MAN |
2 | Duck Hunt | Duck Hunt | |
3 | Ice Climbers and R.O.B. | Wrecking Crew (Battlefield form) | Power-Up Music - Wrecking Crew |
4 | Young Link, Samus, Simon, and Pit | Hyrule Castle | Overworld Theme - The Legend of Zelda |
5 | Little Mac, Mega Man, and Snake | Boxing Ring | Mega Man Retro Medley |
6 | Marth, Dr. Mario, and Kirby | Dream Land | Kirby Retro Medley |
Bonus Stage | |||
Final | Dracula | ? | ? |
Role in World of Light
Although Pac-Man does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Idling on 3D Land.
Pac-Man using Power Pellet on Wii Fit Trainer on Super Mario Maker.
Pac-Man throwing a melon on Mushroomy Kingdom.
Dodging Mr. Game & Watch's Chef on Tortimer Island.
Holding a tiny Olimar on Distant Planet.
Getting hit by Link's Spin Attack on Spirit Train.
With Olimar, Mario, and Sonic on Gaur Plain.
Using his forward smash on Kalos Pokémon League
Character Showcase Video
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Trivia
- Pac-Man's stock icon, alongside that of the three different Mii Fighter types, is among the few ones that do not depict the character's head. Instead, it takes on the look of Pac-Man's original arcade sprite, which also served as a life counter in the arcade game.
- Pac-Man's artwork in Ultimate resembles his artwork in Pac-Man Vs., albeit with Pac-Man angled differently.
Pac-Man universe | |
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Fighter | Pac-Man (SSB4 · SSBU) |
Assist Trophy | Ghosts |
Stages | Pac-Maze · Pac-Land |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Pac-Man |