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Side special move

Revision as of 17:06, November 10, 2018 by SuperFalconBros (talk | contribs) (create separate description/customs tables like the Up-B article)
Kirby's side special move, Hammer.
Samus' Super Missile is an example of a "smash" special move.

The side special move (also commonly called forward B, side B, smash B, or over B) is a special attack performed by pressing the special move button with the control stick held left or right.

Not counting Final Smashes, the side special is the only special attack to originate in a game other than the original Super Smash Bros. - namely, in Super Smash Bros. Melee. In the original, pressing the special button with the stick held sideways would result in a neutral special move. With the introduction of side specials in Melee, some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.

Many side specials involve either significant sideways character movement or a projectile that has more horizontal range than the user's other projectiles. As a result, many can be utilized as approaches.

Smash special move

Some side special moves are different depending on whether or not the control stick (or pad) is tapped/"smashed" or simply tilted to the side. The side special moves affected by this are:

Reverse side special move

In Brawl, most side special moves can be reversed in the first few frames (except Bowser and Samus), although the usefulness is questionable, since any character can quickly turn around on the spot and immediately perform their side special move. The only true use for a reverse side special is while running; when running, the player cannot use their side special backwards without having to stop or turn around first. The reverse side special can be done while running and gives certain characters boosts when turning around, the most notable boosts being Donkey Kong's and Luigi's reverse side specials, where the former gets a quick boost backwards and has an unsurprising hit, and the latter will keep sliding forwards while being able to charge his move.

List of side special moves

Character Move Description
Bayonetta Heel Slide / After Burner Kick When used on the ground, Bayonetta attacks with Hell Slide, a sliding kick. When used in air, it becomes After Burner Kick, a diagonal diving kick that can be angled up or down.
Bowser Koopa Klaw   A claw swipe that launches opponents near the edge of its range, and grabs opponents close by.
Flying Slam     Grabs opponents with a claw swipe, then pulls them into a flying body slam.
Bowser Jr. Clown Kart Dash The Koopa Clown Car gains wheels and accelerates forward.
Captain Falcon Raptor Boost Captain Falcon lunges forward, and if an opponent in his path, delivers a flaming uppercut.
Charizard Rock Smash   Charizard produces a boulder and smashes it with its head.
Flare Blitz    Charizard rushes forward, surrounded with flames. Deals recoil damage.
Chrom Double-Edge Dance Functions similarly to Roy's Double-Edge Dance.
Cloud Cross Slash Cloud slashes the air in front of him in a set pattern. The non-Limit version is performed one hit at a time with repeated button presses.
Corrin Dragon Lunge Corrin's arm transforms into a long lance that can pin grounded opponents in place.
Daisy unnamed Functions similarly to Peach's Peach Bomber.
Dark Pit Electroshock Arm Functions similarly to Pit's Upperdash Arm.
Dark Samus Missile Functions similarly to Samus's Missile.
Diddy Kong Monkey Flip Diddy Kong flips forward. It can cling onto opponents on contact, or the button can be pressed again to deliver a kick instead.
Donkey Kong Headbutt Donkey Kong swings his head down, burying grounded opponents.
Dr. Mario Super Sheet Behaves similarly to Mario's Cape, but Dr. Mario swings a sheet instead. In Ultimate, he swings a diploma.
Duck Hunt Clay Shooting Duck Hunt throws a clay pigeon. Pressing the button again before the projectile disappears will hit it with Zapper shots.
Falco Falco Phantasm Functions similarly to Fox's Fox Illusion.
Fox Fox Illusion Fox dashes forward from point to point at high speed, leaving afterimages in his wake.
Ganondorf Gerudo Dragon   Functions similarly to Captain Falcon's Raptor Boost.
Flame Choke     Ganondorf lunges forward, grabbing an opponent in his path and launching them straight down into the ground.
Greninja Shadow Sneak Greninja's shadow begins to move along the ground when this move is activated. When the button is released, Greninja will appear at the shadow and deliver a kick. Greninja can still be controlled while the button is held.
Ice Climbers Squall Hammer The Ice Climbers begin spinning in tandem, dealing multiple hits with their hammers.
Ike Quick Draw Ike charges in place as long as the button is held, then rushes forward, striking with his sword if an opponent is in his path.
Incineroar unnamed Incineroar tosses opponents at the ropes of a wrestling ring. When the opponent bounces back, pressing the button again with the right timing delivers a follow-up attack int he form of a wrestling move.
Inkling Splat Roller Inkling runs along the ground with the Splat Roller held out, burying grounded opponents.
Isabelle Fishing Rod Isabelle casts a fishing line, which can reel in and then throw opponents.
Ivysaur Razor Leaf Ivysaur throws a single large leaf projectile.
Jigglypuff Pound Jigglypuff slides forward with a single punch. The move can be angled in midair.
Ken Tatsumaki Senpukyaku Functions similarly to Ryu's Tatsumaki Senpukyaku, but deals multiple hits instead of one strong one.
King Dedede Waddle Dee Toss   King Dedede randomly throws a Waddle Dee, Waddle Doo, or Gordo.
Gordo Throw    King Dedede throws a Gordo.
King K. Rool unnamed King K. Rool throws his crown forward, which then returns to him along the same path. If the crown is blocked, it can be picked up by opponents like an item.
Kirby Hammer    Kirby swings his hammer horizontally. When used in midair, Kirby flips the hammer in a pinwheel motion instead.
Hammer Flip    Same function as above, but gains the ability to be charged with a flame effect for increased power.
Link Boomerang    Link throws his Boomerang forward. The projectile can be angled.
Gale Boomerang    Link throws the Gale Boomerang, which has an additional windbox beyond its damaging hitbox.
Little Mac Jolt Haymaker Little Mac lunges forward, then delivers an arcing punch. Pressing the button during the lunge causes the punch to come out more quickly.
Lucario Force Palm Lucario produces a small burst of aura in front of it. Nearby opponents will be grabbed and then launched.
Lucas PK Fire Behaves similarly to Ness's PK Fire, but deals multiple hits instead of a single strong hit.
Lucina Dancing Blade Behaves similarly to Marth's Dancing Blade.
Luigi Green Missile Luigi charges in place, then flies forward headfirst. It has a chance to "misfire," going much further and gaining in power.
Mario Cape Mario swings his cape, reversing opponents and reflecting projectiles.
Marth Dancing Blade Pressing the button repeatedly will deliver up to four sword strikes. Each one has a different pattern if angled up, forward, or down.
Mega Man Crash Bomber Mega Man launches a Crash Bomb forward, which will stick to opponents for a few seconds before exploding. The bomb can be transferred between fighters on contact.
Meta Knight Drill Rush Meta Knight rushes forward with a corkscrew motion, dealing multiple hits.
Mewtwo Confusion Mewtwo creates a psychic disturbance in front of it, reflecting projectiles and momentarily causing opponents to tumble in place.
Mii Brawler Onslaught Mii Brawler charges forward. If the rush connects, a flurry of kicks follows.
Mii Gunner Flame Pillar Mii Gunner fires a small flame projectile which bursts on contact with opponents or the ground.
Mii Swordfighter Airborne Assault Mii Swordfighter charges up then pinwheels forward with sword extended.
Mr. Game & Watch Judge Mr. Game & Watch swings his hammer, producing a number between 1 and 9. Each number causes a different effect.
Ness PK Fire Ness throws a short-ranged fire projectile which bursts on contact.
Olimar Pikmin Throw Olimar throws his current Pikmin ahead. All colors of Pikmin will latch onto the opponent and deal damage except Purple Pikmin, which deliver a single launching hit.
Pac-Man Power Pellet Pac-Man produces a Power Pellet, then turns into his iconic sprite form and rushes forward to chomp on it. The Power Pellet's path can be briefly controlled as it extends outward, which in turns controls Pac-Man's path when he moves toward it.
Palutena Reflect Barrier   Palutena produces a rectangular barrier which reflects projectiles.
Explosive Flame   See neutral special move.
Peach Peach Bomber Peach lunges in midair with hips forward, bouncing off and launching any opponent in the way.
Pichu Skull Bash Functions similarly to Pikachu's Skull Bash.
Pikachu Skull Bash Pikachu charges in place then flies forward headfirst.
Pit Angel Ring   Pit does a short dash forward, twirling his blades in a circle.
Upperdash Arm    Pit lunges forward, delivering an uppercut if an opponent is in his path.
Richter Cross Functions similarly to Simon's Cross.
Ridley unnamed Ridley grabs opponents and rushes forward, dragging them along the ground to inflict damage.
R.O.B. Arm Rotor R.O.B. rapidly spins its arms around its body like a top, dealing multiple hits and reflecting projectiles.
Robin Arcfire Robin shoots a fireball diagonally downwards over a short range. If it strikes the ground or an opponents, it bursts into a multi-hitting pillar of flame.
Rosalina Star Bits Luma shoots several Star Bits ahead over a short range.
Roy Double-Edge Dance Functions similarly to Marth's Dancing Blade.
Ryu Tatsumaki Senpukyaku Ryu flies forward a set distance with a spinning kick.
Samus Missile Samus releases a homing Missile or, if the attack is "smashes", a stronger but non-homing Super Missile.
Sheik Chain    Sheik produces a chain which can be swung back and forth in any direction.
Burst Grenade    Sheik produces a grenade on a wire which detonates soon after. It can be detonated early with another press of the button.
Shulk Back Slash Shulk does a jumping overhead sword slash. The attack is more powerful if it connects with an opponent from behind.
Simon Cross Simon throws a cross ahead as a projectile, which returns along the same path.
Snake Remote Missile Snake stays in place while directing a remote-controlled missile.
Sonic Spin Dash Sonic bounces briefly then rolls forward at high speed.
Squirtle Withdraw Squirtle retreats into its shell and begins to spin along the ground, aided by a stream of water. Squirtle can be made to change directions by incoming attacks, but it takes no damage while in its shell.
Toon Link Boomerang Functions similarly to Link's Boomerang.
Villager Lloid Rocket Villager produces Lloid as a projectile, who flies forward, exploding on contact. If the button is held, Villager will climb onto Lloid and ride him until he explodes.
Wario Wario Bike Wario jumps on his motorcycle and begins to ride it. The bike can be controlled somewhat and Wario can choose to dismount it at any time.
Wii Fit Trainer Header Wii Fit Trainer produces a green ball and launches it diagonally downward with a header.
Wolf Wolf Flash Functions similarly to Fox's Fox Illusion, but Wolf travels diagonally upward instead of straight ahead, and the move has a strong sweetspot at its end.
Yoshi Egg Roll Yoshi curls up inside an egg and begins to roll around. The egg can be controlled to turn around.
Young Link Boomerang Functions similarly to Link's Boomerang.
Zelda Din's Fire Zelda releases a small fireball which initially deals no damage, and whose trajectory can be influenced up or down. When the button is released, the fireball explodes.
Zero Suit Samus Plasma Whip Zero Suit Samus reaches out with her whip. The end of the whip is the strongest. This move can be used as a tether recovery.

List of custom side special moves

In Super Smash Bros. 4

Character Default Special Move Custom Special Moves
Bayonetta Heel Slide / After Burner Kick N/A
Bowser Flying Slam Custom 1: Dash Slam
Custom 2: Dash Slash
Bowser Jr. Clown Kart Dash Custom 1: Koopa Drift
Custom 2: Grounding Dash
Captain Falcon Raptor Boost Custom 1: Heavy Raptor Boost
Custom 2: Wind-up Raptor Boost
Charizard Flare Blitz Custom 1: Blast Burn
Custom 2: Dragon Rush
Cloud Cross Slash N/A
Corrin Dragon Lunge N/A
Dark Pit Electroshock Arm Custom 1: Electrocut Arm
Custom 2: Quickshock Arm
Diddy Kong Monkey Flip Custom 1: Back Flip
Custom 2: Flying Monkey Flip
Donkey Kong Headbutt Custom 1: Jumping Headbutt
Custom 2: Stubborn Headbutt
Dr. Mario Super Sheet Custom 1: Shocking Sheet
Custom 2: Breezy Sheet
Duck Hunt Clay Shooting Custom 1: Rising Clay
Custom 2: Clay Break
Falco Falco Phantasm Custom 1: Falco Phase
Custom 2: Falco Charge
Fox Fox Illusion Custom 1: Fox Burst
Custom 2: Wolf Flash
Ganondorf Flame Choke Custom 1: Flame Wave
Custom 2: Flame Chain
Greninja Shadow Sneak Custom 1: Shadow Strike
Custom 2: Shadow Dash
Ike Quick Draw Custom 1: Close Combat
Custom 2: Unyielding Blade
Jigglypuff Pound Custom 1: Sideways Pound
Custom 2: Pound Blitz
King Dedede Gordo Throw Custom 1: Topspin Gordo
Custom 2: Bouncing Gordo
Kirby Hammer Flip Custom 1: Hammer Bash
Custom 2: Giant Hammer
Link Gale Boomerang Custom 1: Boomerang
Custom 2: Ripping Boomerang
Little Mac Jolt Haymaker Custom 1: Grounding Blow
Custom 2: Guard Breaker
Lucario Force Palm Custom 1: Advancing Force Palm
Custom 2: Long-Distance Force Palm
Lucas PK Fire N/A
Lucina Dancing Blade Custom 1: Effortless Blade
Custom 2: Heavy Blade
Luigi Green Missile Custom 1: Floating Missile
Custom 2: Quick Missile
Mario Cape Custom 1: Shocking Cape
Custom 2: Gust Cape
Marth Dancing Blade Custom 1: Effortless Blade
Custom 2: Heavy Blade
Mega Man Crash Bomber Custom 1: Ice Slasher
Custom 2: Danger Wrap
Meta Knight Drill Rush Custom 1: High-Speed Drill
Custom 2: Shieldbreaker Drill
Mewtwo Confusion N/A
Mii Brawler Onslaught Custom 2: Burning Dropkick
Custom 3: Headache Maker
Mii Gunner Flame Pillar Custom 2: Stealth Burst
Custom 3: Gunner Missile
Mii Swordfighter Airborne Assault Custom 2: Slash Launcher
Custom 3: Chakram
Mr. Game & Watch Judge (Judgement in Melee) Custom 1: Extreme Judge
Custom 2: Chain Judge
Ness PK Fire Custom 1: PK Bonfire
Custom 2: PK Fire Burst
Olimar Pikmin Throw Custom 1: Sticky Pikmin Throw
Custom 2: Tackle Pikmin Throw
Pac-Man Power Pellet Custom 1: Distant Power Pellet
Custom 2: Enticing Power Pellet
Palutena Reflect Barrier Custom 1: Angelic Missile
Custom 2: Super Speed
Peach Peach Bomber Custom 1: Flower Bomber
Custom 2: Flying Peach Bomber
Pikachu Skull Bash Custom 1: Shocking Skull Bash
Custom 2: Heavy Skull Bash
Pit Upperdash Arm Custom 1: Interception Arm
Custom 2: Quickdash Arm
R.O.B. Arm Rotor Custom 1: Reflector Arm
Custom 2: Backward Arm Rotor
Robin Arcfire Custom 1: Arcfire+
Custom 2: Fire Wall
Rosalina Star Bits Custom 1: Floaty Star Bit
Custom 2: Shooting Star Bit
Roy Double-Edge Dance N/A
Ryu Tatsumaki Senpukyaku N/A
Samus Missile Custom 1: Relentless Missile
Custom 2: Turbo Missile
Sheik Burst Grenade Custom 1: Gravity Grenade
Custom 2: Skimming Grenade
Shulk Back Slash Custom 1: Back Slash Leap
Custom 2: Back Slash Charge
Sonic Spin Dash Custom 1: Hammer Spin Dash
Custom 2: Burning Spin Dash
Toon Link Boomerang Custom 1: Floating Boomerang
Custom 2: High-Speed Boomerang
Villager Lloid Rocket Custom 1: Liftoff Lloid
Custom 2: Pushy Lloid
Wario Wario Bike Custom 1: Speeding Bike
Custom 2: Burying Bike
Wii Fit Trainer Header Custom 1: Huge Header
Custom 2: Weighted Header
Yoshi Egg Roll Custom 1: Heavy Egg Roll
Custom 2: Light Egg Roll
Zelda Din's Fire Custom 1: Din's Flare
Custom 2: Din’s Blaze
Zero Suit Samus Plasma Whip Custom 1: Plasma Dash
Custom 2: Whip Lash