Super Smash Bros. 4

Samus (SSB4)/Down aerial

< Samus (SSB4)
Revision as of 21:31, October 26, 2018 by EyeDonutz (talk | contribs) (added missing category)
Hitbox visualization of Samus's down aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
1 0 10% 0   25 100 0 4.0 22 4.8 0.0 0.0 1.0x 1.0x 0%               Kick  
Meteor hit
0 0 14% 0   25 85 0 4.3 22 -2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   25 85 0 5.0 22 5.2 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 11% 0   25 100 0 4.3 22 -2.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 11% 0   25 100 0 5.0 22 4.8 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-3
Early hit 17-18
Meteor hit 19-21
Late hit 22-23
Ending autocancel 34-
Interruptible 49
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel