Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: Star Fox in Super Smash Bros. 4

The Star Fox series largely remained dormant between the releases of Super Smash Bros. Brawl and Super Smash Bros. 4. The sole exception was the release of Star Fox 64 3D, a remake of Star Fox 64 for the Nintendo 3DS system. Some of its assets were used in Smash 4, and Corneria - a stage based on Star Fox 64 - appears exclusively in the 3DS version. Partnering with Namco Bandai enabled more content from Star Fox: Assault to appear in the Wii U version, which was also developed by Namco Bandai. In correlation with Star Fox's inactivity, Wolf O'Donnell does not return from Brawl.

Characters

  • Fox: Fox returns as a playable character in Super Smash Bros. 4. He appears to have higher-quality fur effects, but appears unchanged otherwise. His appearance is based off Star Fox Command and Star Fox Assault.
  • Falco: Falco returns in SSB4. His appearance is based off Star Fox Command.

Mii Fighter costumes

 
Mii Gunners wearing the Fox set.

Costumes

Hats

Items

  • Smart Bomb: Smart Bombs return after having appeared in Brawl. They originate from Star Fox 64.

Assist Trophy

  • Andross: Andross reappears as an Assist Trophy in Super Smash Bros. 4. He shoots tiles at players like in Brawl.

Smash Tour items

  • Great Fox (Blue): the mothership of the Star Fox team. The user teleports to an unvisited checkpoint.
  • Wolfen (Red): the standard fighter used by the Star Wolf team. The user inflicts 100% damage to a targeted opponent.

Stages

for Nintendo 3DS

  •   Corneria: A returning stage from Melee that takes places on the Great Fox while flying over Corneria, using its design from Star Fox 64. This stage was confirmed to return when it was shown on the Features trailer.

for Wii U


Music

  • Theme from Area 6 / Missile Slipstream: A combination of Star Fox 64's Area 6 music, and Missile Slipstream from Star Fox: Command. This plays in Smash Run in the 3DS version on Orbital Gate Assault in the Wii U version.
  • Corneria: The track returns unchanged from Melee in both the 3DS and Wii U versions on the stages Corneria and Orbital Gate Assault, respectively.
  • Star Wolf's Theme/Sector Z: This new remix plays on the Corneria stage in the 3DS version as the alternate track and on Orbital Gate Assault in the Wii U version.
  • Venom: Taken directly from Melee. This plays on Lylat Cruise.
  • Main Theme (Star Fox): Taken directly from Brawl. This plays on Lylat Cruise.
  • Main Theme (Star Fox 64): Taken directly from Brawl. This plays on Orbital Gate Assault.
  • Area 6: Taken directly from Brawl. This plays on Orbital Gate Assault.
  • Area 6 Ver. 2: Taken directly from Brawl. This plays on Lylat Cruise.
  • Corneria (Brawl): Taken directly from Brawl. This plays on Lylat Cruise.
  • Space Armada: Taken directly from Brawl. This plays on Lylat Cruise.
  • Star Wolf: Taken directly from Brawl. This plays on Lylat Cruise.

Trophies

  • Fox
  • Fox (Alt.)
  • Falco
  • Falco (Alt.)
  • Smart Bomb
  • Andross
  • Peppy Hare
  • Slippy Toad
  • Wolf O'Donnell
  • Leon Powalski
  • Pigma Dengar
  • Andrew Oikonny
  • Krystal
  • Panther Caroso

for Nintendo 3DS

  • Arwing
  • Great Fox
  • Wolfen
  • General Pepper
  • ROB 64
  • James McCloud
  • Andross (True Form)

for Wii U

  • Landmaster (Fox)
  • Landmaster (Falco)
  • Arwing (Assault)
  • Great Fox (Assault)
  • Orbital Gate
  • Tricky
  • Fox (Assault)
  • Falco (Assault)
  • Wolfen (Assault)
  • Aparoid (Fortuna)
  • Aparoid Queen

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.

Mario Bros.

Fighter elements

  •    Mario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
  •  Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
  •     Luigi debuted in this title.
  •     Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
  •  Luigi's crawling animation is accompanied with this title's running sound effect.
  •   Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.

Game elements

References