Super Smash Bros. Ultimate

Donkey Kong (SSBU)

Revision as of 13:41, June 30, 2018 by Brick3621 (talk | contribs) (→‎Changes from Super Smash Bros. 4: Added missing bullet point)
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This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. Ultimate
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Jungle Rush
Donkey Kong (SSBU)
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!
—"Today's Fighter" Super Smash Blog description

Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  •   As with all veterans returning from SSB4, Donkey Kong's model features a more subdued color scheme. His fur is less detailed, and his facial proportions have been tweaked.
  •   Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.
  •   Donkey Kong now always faces the screen regardless of which direction he turns.
  •   Up taunt has an altered animation.
  •   Donkey Kong now hangs onto the ledge with one hand instead of two.

Ground Moves

  •   Down tilt has an altered animation.
  •   Forward smash has an altered animation.
  •   Up smash can now hit grounded opponents.

Aerial Attacks

  •   Forward aerial has an altered animation, with Donkey Kong performing a downwards punch without flipping, now looking identical to his aerial attack in Donkey Kong 64.
  •   Forward aerial is significantly faster.
  •   Back aerial deals less damage (13% down to 11%).

Throws/other attacks

  •   Cargo throw now involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade game Donkey Kong.

Special Moves

  •   Giant Punch has more ending lag.
  •   Aerial Giant Punch no longer causes Donkey Kong to become helpless.
  •   Donkey Kong now charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.
  •   Headbutt now has super armor.
  •   Donkey Kong now glints and strikes a pose upon ending a grounded Spinning Kong.
  •   Aerial Spinning Kong travels a shorter distance.
  •   Aerial Spinning Kong's multiple hits now connect better into a new final hit, giving it more utility.
  •   Donkey Kong now has a new, yet unnamed Final Smash that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent, based off of his attacks in Donkey Kong Jungle Beat.

Alternate costumes

 

Gallery

Character Showcase video

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