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This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

Aesthetics

  •   Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.
  •   Snake has refined animations for many of his moves.
  •   Snake's series symbol has changed from the FOX logo to the "❗" Alert symbol seen in Metal Gear Solid games.
  •   Snake has two additional alternate costumes, increasing his total to 8. Like in Brawl, these costumes resemble camouflage worn by Naked Snake in Metal Gear Solid 3: Snake Eater. One is a pure black costume resembling the Black Camouflage. The other is a lighter green costume resembling the Leaf Camouflage.
  •   Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose.

Attributes

  •   The universal 3-frame jumpsquat has proportionally given Snake the largest benefit of any character; a massive improvement over his previous 10 frames.

Ground attacks

  •   Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range and knockback seems to have been reduced regardless.
  •   Forward tilt is much weaker. (17% → 13.6%)
  •   Snake’s previous down smash has been changed into a double-sided kick.

Aerial attacks

  •   Neutral aerial is slightly faster and has less ending lag.
  •   Forward aerial is slightly faster.

Throws/other attacks

  •   Up throw has increased followup potential.
  •   Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.

Special attacks

  •   Hand Grenades are much larger.
  •   Hand Grenade explosions deal significantly lower damage (13% → 8%).
  •   Remote Missile travels faster and turns quicker.
  •   Remote Missile uses a different sound when preparing to fire a missile.
  •   The C4 now emits a flashing red light for a few seconds after being placed, improving its visibility.
  •   Snake now remains crouched when detonating a C4 from a crouching position.
  •   Snake has a new currently unnamed Final Smash. It involves him marking opponents with a crosshair, before calling an airstrike on the marked victims.

Gallery

Character Showcase Video

<youtube>7NLKrPYYQt0</youtube>

Trivia

  • Snake was announced to return in Ultimate on June 12th 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots.
  • Snake is the only character in Smash history to have their logo entirely changed: the FOX logo was altered to the "❗" Alert symbol from Metal Gear Solid.
    • This is possibly due to the FOX logo also being the logo for Kojima Productions, who no longer works for Konami. Konami, however, still owns the Metal Gear franchise, making a logo change necessary.