- This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triple Finish |
Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Its model and textures otherwise appear unchanged.
- Charizard now hangs onto the edge with one hand instead of two.
- Charizard has a new down throw animation where it hovers a bit.
- Charizard has a new taunt where it stands upright, similarly to Ridley's taunt.
Attributes
- As a result of its new ledge-hanging animation, Charizard's head no longer peeks above the ledge while grabbing onto one. This makes it harder to attack Charizard when it's vulnerable.
Ground attacks
- Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
- Charizard's forward smash is slightly stronger (17% → 19%).
Aerial attacks
- Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.
- Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this is very mitigated by the decrease in landing lag.
- Charizard pulls its head back during forward aerial, effectively increasing its disjointed range.
- Forward aerial no longer autocancels out of a shorthop.
- Back aerial has increased vertical range.
Throws/other attacks
- Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.
Special Moves
- Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
- Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
- Flare Blitz no longer has Charizard emit a blue glow on start-up. Additionally, its flame effects are noticeably more intense.
- Fly's hitboxes were increased in size, making it link better.
- Fly's knockback has been reduced.
- Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
- Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
- Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
- Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
- Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
Trivia
- Charizard is the only character to have gained a new Final Smash in a future iteration of a game, only for it to be reverted back to its original Final Smash. In its case, it gained Mega Charizard X in Smash 4 before it was reverted back to Triple Finish in Ultimate, as a consequence of being grouped back into the Pokémon Trainer's party.