Super Smash Bros. Ultimate

Snake (SSBU)

Revision as of 19:55, June 17, 2018 by Black Vulpine (talk | contribs) (Undid edit by 173.70.128.36: You mean like it was in Brawl?)
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This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

Aesthetics

  •   Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed: Most notably, his hair, facial hair and his bandana which now has more noticeable creases, particularly above his brow. Conversely, his rear appears to be reduced, similarly to Zero Suit Samus's bust.
  •   Snake has refined animations for many of his moves.
  •   Snake's series symbol has changed from the FOX logo to the well-known "!" Alert exclamation mark seen in Metal Gear Solid games.
  •   Snake has two additional costumes, bringing his total up to 8. Like in Brawl, these costumes resemble camouflage worn by Naked Snake in Metal Gear Sold 3: Snake Eater. One is a pure black costume resembling the Black Camouflage. The other is a lighter green costume resembling the Leaf Camouflage.
  •   Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose.

Ground attacks

  •   Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range and knockback seems to have been reduced regardless.
  •   Forward tilt is much weaker, doing around 13.6% when both hits connect.
  •   Snake’s previous down smash has been changed into a double-sided kick.

Aerial attacks

  •   Neutral aerial is slightly faster and has less ending lag.
  •   Forward aerial is slightly faster.

Throws/other attacks

  •   Up throw has increased followup potential.

Special attacks

  •   Hand Grenades are much larger.
  •   Remote Missile travels faster.
  •   Remote Missile uses a different sound when preparing to fire a missile.
  •   C4 now emits a flashing red light for a few seconds after being placed, making it more visible.
  •   Snake now remains crouched when detonating C4 from a crouching position.
  •   Snake has a new currently unnamed Final Smash. It involves him marking opponents with a crosshair, before calling an airstrike on the marked victims.

Gallery

Character Showcase Video

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