Super Smash Bros. Ultimate

Snake (SSBU)

Revision as of 18:02, June 13, 2018 by Mexi (talk | contribs) (Up tilt observed from https://www.youtube.com/watch?v=_xPWioLEpAQ. Not sure if the series symbol info should be here but I'll just leave it there.)
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This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who has voiced the character since Metal Gear Solid 5, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

Aesthetics

  •   Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. His overall appearance is more detailed, most notably with his hair and facial hair, while his bandana has more noticeable creases, especially above his brow. Finally, his body suit appears less form-fitting, especially his behind.
  •   Snake's series symbol has changed from the FOXHOUND logo to the well-known "!" Alert exclamation mark seen in Metal Gear Solid games.

Ground attacks

  •   Up tilt's notorious invisible hitbox (which appears before his leg is extended) has been toned down or removed, significantly reducing the horizontal range of the move.
  •   Jumpsquat is faster.
  •   Snake’s previous down smash has been changed into a double-sided kick.

Aerial attacks

  •   Forward aerial is slightly faster.

Special attacks

  •   Remote Missile travels faster.
  •   C4 now emits a flashing red light for a few seconds after being placed, making it more visible.