Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Controls

From SmashWiki, the Super Smash Bros. wiki
Revision as of 22:38, January 4, 2019 by BagelBoy (talk | contribs) (Added images of Ultimate's layouts.)
Jump to navigationJump to search
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Needs Ultimate screenshots of the controller settings
If you have a good image for this article, upload it here.

The Controls menu in Super Smash Bros. Brawl onwards allows the player to alter the configuration of any controllers they use.

Accessed via the Options menu, a Name must be selected or created, to allow customisation to begin - thereafter, the new control setting will apply to games played with that name only. Prior to Super Smash Bros. Ultimate, it is not possible to globally alter controller settings.

Once a name is selected, any of the four basic control schemes - Wii Remote, Wii Remote+Nunchuk, GameCube controller and the Classic Controller can be edited. In Super Smash Bros. for Wii U, this number expands to seven, with the Wii U GamePad, Wii U Pro Controller, and Nintendo 3DS also being supported. For Ultimate, four control styles are supported, those being a single Joy Con, two Joy Cons, Nintendo Switch Pro Controller and GameCube controller. If, for instance, the player wishes to change the Y button on their GameCube controller to shield rather than jump, they must select the GameCube controller, then select the Y button and set it to "shield".

The "standard" actions - attack, special, jump, grab, and shield - can be set to any of the available buttons. Smash attacks and taunts can also be configured, but they are only available for certain buttons. The functionality of the left control stick and Start-Pause buttons can not be changed.

Since Super Smash Bros. for Nintendo 3DS does not support Name Entry or alternate controllers, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.

If the control scheme that is edited is the same type of controller used during the edit, then the START/PAUSE or + button can be used to bring up a test area where Mario can be controlled on a completely flat stage to test out new controls. Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match[1], the controls will follow the customised settings.

Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, B-sticking is required to perform Lucas's Wavebounce and his Magnet Pull.

Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check".

Super Smash Bros. Brawl Controller Settings

File:DefaultWiiRemote.jpg File:DefaultNunchuk.jpg
Wii Remote (turned on its side) Wii Remote + Nunchuk
File:DefaultClassic.jpg File:DefaultGameCube.jpg
Classic Controller Nintendo GameCube controller

Super Smash Bros. for Wii U Controller Settings

DefaultGamePadSSB4.jpg DefaultClassicSSB4.jpg DefaultWiiUProSSB4.jpg
Standard Controllers (Wii U GamePad, Classic Controller, Wii U Pro Controller)
DefaultGameCubeSSB4.jpg DefaultNunchukSSB4.jpg DefaultRemoteSSB4.jpg DefaultNintendo3DSSSB4.jpg
GameCube Controller Wii Remote & Nunchuk Wii Remote Nintendo 3DS

Super Smash Bros. for Nintendo 3DS Controller Settings

SSB3DS Controls.jpg
Normal Controls

Super Smash Bros. Ultimate Controller Settings

DefaultDualJoySSBU.png DefaultProSSBU.png
Dual Joy-Con Nintendo Switch Pro Controller
DefaultSidewaysJoySSBU.png DefaultGamecubeSSBU.png
Sideways Joy-Con GameCube Controller

Notes

  1. ^ When brawling online in a With Anyone match, no name will appear onscreen, but selecting a custom name on the character selection screen will still load the custom controls.