List of updates (SSB4)/1.1.5 changelog
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
- Forward smash has more base knockback: 24 → 26.
- Forward smash has less knockback growth: 105 → 102.
- Up smash has less knockback growth: 92 → 90.
- Heel Slide's second hit has 5 more frames of ending lag.
- Witch Time ending lag increased by 5 frames.
- Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.
Technical changelist
Change | Old value | New value |
---|---|---|
Heel slide (button held) duration | 72 frames | 77 frames |
Witch Time total frames | 44 frames | 49 frames |
Witch Time (standard) slowdown duration | INT(180+Opponent's %/5) | INT(180+Opponent's %/10) |
Witch Time (Bat Within) slowdown duration | INT(120+Opponent's %/5) | INT(120+Opponent's %/10) |
Witch Time duration penalty per use | 50F/50F | 75F/50F |
Witch Time duration recovery per frame | 0.08F/0.08F | 0.06F/0.041F |
Bowser
- Air speed: 0.98 → 1
- Weight: 128 → 130
Charizard
- Air speed: 0.87 → 0.92
- Weight: 115 → 116
- Neutral air landing lag: 22 frames → 20
- Forward air landing lag: 31 frames → 22
- Back air landing lag: 33 frames → 24
- Up air landing lag: 22 frames → 20
- Down air landing lag: 35 frames → 33
- Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).
- Forward aerial damage: 11%/12% → 12%/13%
- Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).
- Flare Blitz explosion knockback growth: 78 → 84
- Flare Blitz has an additional hitbox.
Cloud
- End of roll intangibility: Frame 17 → 15
- Forward smash's third hit has lower knockback growth: 119 → 115.
- Down smash's second hit has lower knockback growth: 96 → 94.
- Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
- Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
- Aerial Finishing Touch deals less knockback.
- Limit Charge takes longer to fully charge.
Corrin
- Walk and run speed reduced.
- Roll animation length: 29 frames → 30
- End of roll intangibility: Frame 16 → 14
- Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
- Forward air damage: 8.5% → 7.5%
- Up air damage: 10% → 9%
- Dragon Fang Shot fully charged damage: 13% → 11%
- Counter Surge knockback reduced.
Duck Hunt
- Forward smash's third hit has higher knockback growth: 123 → 125.
- Up smash's third hit has higher knockback growth: 153 → 155.
- Down smash's third hit has higher knockback growth: 110 → 112.
Ganondorf
- Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
- Neutral attack start-up: 8 frames → 7.
- Neutral attack ending lag: 35 frames → 29.
- Dash attack ending lag: 41 frames → 37.
- Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
- Grounded Wizard's Foot (clean) damage: 12% → 14%
- Grounded Wizard's Foot (late) damage: 10% → 12%
- Grounded Wizard's Dropkick (clean) damage: 9% → 11%
- Grounded Wizard's Dropkick (late) damage: 7% → 9%
- Grounded Wizard's Assault (clean) damage: 10% → 12%
- Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
- Standing grab startup: 14F → 11F
- Dash attack hitbox startup: 9F → 7F
- Dash attack total frames: 32F → 30F
- Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).
- Forward aerial landing lag reduced: 18F → 15F
- Back aerial landing lag reduced: 16F → 13F
Kirby
- Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
- Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
- Down smash knockback growth: 109 → 110 (early).
- All varations of Hammer Flip knockback growth: 76 → 78.
Link
- Down smash hit 2 KBG: 57 → 63
- Dash attack KBG: 78/72 → 85/77
- Dash attack angles: 45/60/70° → 45/50/55°
Meta Knight
- Forward aerial has less landing lag: 20 → 16.
- Up aerial damage: 5% → 4%.
- Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
- Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
- Mewtwo is heavier (72 → 74).
- Mewtwo dashes faster.
- Up smash ending lag decreased by five frames,
- Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.
Pac-Man
- Forward smash knockback growth: 97/100 → 99/102
- Up smash hit 2 knockback growth: 95/90 → 97/92
- Down smash knockback growth: 84/90 → 86/92
- Back air knockback growth: 98 → 100
Palutena
- Neutral infinite finisher deals more damage: 3% → 3.5%.
- Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
- Forward aerial deals more damage: 8% → 9% with its knockback compensated.
Peach
- Portions of up aerial no longer hit grounded opponents, removing her infinite.
Robin
- Jab 1 base knockback: 35 → 40
- Jab 2 base knockback: 30/35 → 45
- Nosferatu and Distant Nosferatu have one less frame of startup.
Samus
- Air speed: 0.95 → 1.03
- Gravity: 0.75 → 0.77
- Fall speed: 1.25 → 1.3
- Fastfall speed: 2 → 2.08
- Dash attack animation length: 37 frames → 33
- Down smash animation length: 51 frames → 44
- Grab animation length: 75 frames → 69
- Dash grab animation length: 73 frames → 67
- Pivot grab animation length: 89 frames → 83
Sheik
- Weight decreased: 84 → 81.
- Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
- Forward throw has more knockback growth: 65 → 72.
- Forward throw's angle has been altered: 70° → 72°.
- Down throw's angle has been altered: 80° → 77°.
- Down throw has more knockback growth: 75 → 90.
- Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
- Needle Storm has reduced range.
- Down smash's knockback growth increased: 155 → 165.
Zelda
- Jab damage: 8% → 11%
- Forward tilt startup: frame 12 → 10
- Down smash animation length: 40 frames → 37
- Neutral air damage: 7-11% → 11-15%
- Up air damage: 15% → 17%
- End of Nayru's Love intangibility: Frame 12 → 15
Zero Suit Samus
- Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
- Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
- Last active frame of all grabs: Frame 29 → 25
- Down Throw deals less damage: 7% → 5%, with knockback compensated.
- Back throw deals more damage: 4% → 6%, with increased knockback
- Plasma Whip (Sweetspot) deals more damage: 6% → 7%.
References
Super Smash Bros. 4 updates | |
---|---|
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |