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Players can pick different alternate costumes for their character by cycling through a list of up to six choices. The buttons used to cycle are 1/2 for the Wii Remote and Nunchuk combination, A and B for the Wii remote alone configuration, and pressing X/Y for the Classic Controller and GameCube controller.
Most characters have six alternate costumes, though Jigglypuff, Lucario, Pokémon Trainer, and Sonic only have five, and Pikachu has only four. Wario two outfits with six alternate choice each, doubling his options and giving him two different outfits in Team Battles.
Some characters, namely Lucario, Pokémon Trainer, and Sonic, have sets of alternate costumes that can be difficult to distinguish from each other in a match. As such, tournaments have the "colorblind rule" in doubles matches, where a player can choose which colours their team and their opponents' team are, if either team has one of the aforementioned characters on their team. While texture hacks are usually discouraged from being used in tournaments, if not flat-out disallowed, it is usually acceptable to use simple texture hacks on these characters to make the color difference between their team palettes more obvious.
When selecting characters in tournament mode, instead of displaying the character's colored image of the chosen costume, a colored bar is displayed in the player list. This color is usually an intuitive indicator of which costume has been chosen, but there are several cases where costumes are given strange colors, such as giving cyan to Ike's default blue-brown getup, or using orange or yellow when the opposite is clearly more correct.
In Wi-Fi and Team Brawls, if two identical characters share the same alternate costume, the second character will have a lighter tint in their appearance. A third character on the same team uses a darker tint. The fourth character's tint is even darker than the third character's. It is generally quite difficult to distinguish from the third character's color scheme, let alone have a fourth character use the same color.
The order of the palette swaps for each character are sorted in the order in which they appear on the character selection screen.
Indigo
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Black
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Resembles his costume from the F-Zero X Expansion Kit.
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Red
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R
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Identical to Blood Falcon's outfit; even the writing on his back changes to say "Blood Hawk", Blood Falcon's F-Zero machine, with a skull design around the lettering.
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Green
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G
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Resembles the color scheme of the Wild Goose, Pico's F-Zero machine.
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Blue
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B
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Resembles his original F-Zero series appearance.
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White
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Resembles Jody Summer's outfit.
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All of Donkey Kong's color changes can be traced back to the multiplayer mode of Donkey Kong 64.
Brown
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Black
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In Donkey Kong Country, Donkey Kong wears a yellow tie for his alternate color scheme in the Two-Player Contest Mode. He also looks like a rainforest gorilla.
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Red
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R
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Resembles the color scheme of the original Donkey Kong from the arcade game of the same name, who had reddish orange fur.
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Blue
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B
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Green
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G
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White
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Resembles a yeti, a famous East Asian cryptid. Fire Mini Donkey Kongs from the Mario vs. Donkey Kong series also have a similar appearance.
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White
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Based on his design from Star Fox Command.
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Orange
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Resembles his outfit in Star Fox 64 as well as Katt Monroe's outfit in Star Fox Command.
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Blue
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B
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Resembles Slippy Toad's outfit from Star Fox 64.
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Red
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R
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Resembles Peppy Hare's outfit from Star Fox 64 and his outfit in Star Fox: Assault.
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Green
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G
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Resembles Fox's outfit, as well as the multiplayer mode in Star Fox Assault.
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Black
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Grey
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Based off his character model from Star Fox: Command.
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Black
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Named "Dark Fox" on the DOJO. Similar dark color schemes are also available for Falco and Wolf.
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Red
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R
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Resembles Falco's outfit from from Star Fox 64, Star Fox: Assault and Star Fox: Command and Peppy's outfit from Star Fox 64.
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Green
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G
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Blue
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B
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Resembles Slippy's outfit from Star Fox 64.
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White
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Grey
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Based off his character design in The Legend of Zelda: Twilight Princess.
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Black
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Blue
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B
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Green
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G
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Red
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R
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Brown
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Based off the coloration of his SpaceWorld 2000, slightly darkening his red hair, using the same design of cape, and giving his armor the same color scheme seen in the demo.
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Popo and Nana switch positions for their red, black, and white costumes, but they do not switch positions on the selection screen like they did in Melee.
Purple
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Red
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R
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Makes Nana resemble the red Ice Climber on the boxart for Ice Climber.
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Blue
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B
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Black
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Green
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G
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White
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The only alternate costume that gives Popo and Nana different mitt colors. It also resembles the color of any Ice Climber when touched by an enemy in Ice Climber.
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Red
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R
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Pink
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Similar to an alternate costume in both Kirby 64 and Kirby Air Ride.
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Green
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G
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Similar to an alternate costume in Kirby Air Ride.
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Purple
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Features a very ornately decorated belt, similar to one on a formal Japanese kimono. This costume is also similar to an alternate costume in Kirby Air Ride.
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Blue
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B
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Features a belt that contains the same icons as one of the menu schemes from Kirby 64.
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Brown
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Mirrors Kirby's white costume, making him appear like he did in Game Boy Color version of Kirby's Dream Land for the Game Boy.
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All these colors are also similar to different Kirby colors in games such as Kirby Air Ride and Kirby & the Amazing Mirror. They are all also usable in Kirby: Squeak Squad, where color variations are distinct and each have their own names.
Pink
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Yellow
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Shigeru Miyamoto originally wanted Kirby to be yellow, but Masahiro Sakurai was determined to make him pink. Sakurai won, but the yellow Kirby design later appeared as Keeby, the character controlled by Player 2 in Kirby's Dream Course and the yellow Kirby controlled by Player 2 in recent Kirby games. Yellow Kirby also resembles Beam Kirby from Kirby Super Star, without the hat.
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Blue
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B
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The same as when Kirby is Ice Kirby in Kirby Super Star, sans the hat. Also used for Player 3 in Kirby 64.
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Red
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R
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The same as when Kirby is Fire Kirby in Kirby Super Star, sans the hat. Also used for Player 3 in recent multiplayer games.
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Green
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G
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The same as when Kirby is Plasma Kirby in Kirby Super Star, sans the hat. Also used for Player 4 in recent multiplayer games.
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White
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Based on Kirby's monochrome appearance from the original Kirby's Dream Land. It is also similar to Kirby's appearance on the North American box cover.
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Blue
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B
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Red
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R
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Cyan
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Changes Lucario's coloration to resemble its pre-evolved form, Riolu.
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White
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Green
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G
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Yellow
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Orange
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Changes his color scheme to that of his twin brother Claus.
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Red
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R
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Blue
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B
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Resembles Ness' pajamas in EarthBound.
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Green
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G
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Purple
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Green
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G
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Orange
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Similar to Mario's color scheme on the boxart of Pinball, but with an orange hat instead of a blue one.
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Pink
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R
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Based around Luigi's color scheme in Wrecking Crew, in which he wore pink.
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Blue
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B
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Resembles Mario's color scheme on the American boxart for Mario Bros.
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White
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Based on Fire Luigi.
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Purple
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Changes Luigi's color scheme to Waluigi's.
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Red
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R
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White
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Based on Fire Mario's appearance dating back to Super Mario World onward.
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Blue
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B
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Based on Mario's promotional artwork for Mario Bros.. It is also similar to Balloon Fighter's color scheme and his outfit from the DIC cartoons.
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Yellow
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Based on Wario's color scheme, just as in previous games.
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Black
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Based on Foreman Spike from Wrecking Crew '98, which was confirmed on the original SSB64 Japanese site. Updated from the original version of this swap to be more black and white than brown and yellow.
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Green
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G
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Complimentary colors of his normal outfit. Resembles Mario's appearance on Japanese and European box arts for Wrecking Crew. A similar arrangement of colors also appears as part of the flashing animation from a Starman in Super Mario Bros. Updated from the original version of this swap to be more brown than orange.
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Navy
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Red
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R
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This costume is the only one that changes the color of Marth's headband. Resembles the "enemy unit" color scheme in the Fire Emblem games.
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Green
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G
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Resembles the standard color for NPC units in the Fire Emblem games.
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Black
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White
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Resembles the color scheme of Leif Faris Claus, the protagonist of Fire Emblem: Thracia 776.
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Blue
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B
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Closely based off his official artwork for Fire Emblem: Monsho no Nazo. It also changes his hair to said appearance.
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Purple
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White
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Based on a similar swap in Kirby Air Ride.
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Red
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R
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Based on a similar swap in Kirby Air Ride. Also resembles the color scheme of the original design for Meta Knight, with his skin, shoulder pads, and cape being mostly red, and his gloves & boots being a gold or yellow color.
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Green
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G
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Based on a similar swap in Kirby Air Ride.
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Blue
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B
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Contrary to popular belief, this costume is not a reference to Dark Meta Knight from Kirby and the Amazing Mirror. Rather, it resembles his official art from his first appearance in Kirby's Adventure, where his mask and shoes were depicted as a dark purple color, his body was close to black, and his cape was red. However, in this appearance, his eyes were not red and his gloves were white, unlike the alternate costume.
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Pink
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Based on a similar swap in Kirby Air Ride. Also changes his color scheme to resemble Kirby.
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Black
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Red
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R
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Yellow
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Blue
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B
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Green
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G
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Cyan
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Red
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R
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White
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Features a white T-shirt with red sleeves, the same as the shirt Fuel wears in Mother 3.
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Yellow
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Resembles the striped, yellow, and black uniforms of the Hanshin Tigers, a Japanese baseball team. The shirt also bears a very similar color scheme to the Gigantic Ant enemy from EarthBound.
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Green
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G
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Blue
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B
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Based on Ness's younger self that he encounters briefly in Magicant in EarthBound, who was wearing a blue hat.
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Purple
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Has a Mr. Saturn sprite drawn on the front of his shirt. May be based on the Good Kid's Shirt from Mother 3, which is found only in Saturn Valley.
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Tan
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White
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Resembles a more realistic spacesuit, particularly the Navy Mark IV.
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Red
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R
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Black
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Green
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G
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Changes Olimar's color scheme to resemble his son.
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Blue
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B
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Gives Olimar the color scheme of Louie, his partner in Pikmin 2.
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Pink
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Yellow
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Gives Peach the color scheme of Daisy. However, unlike Melee, this is only a re-coloring; her earrings, crown, brooch, and skin remain unchanged.
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Red
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R
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Gives Peach a similar color scheme to Pauline, Mario's girlfriend from Donkey Kong.
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Blue
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B
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Green
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G
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Resembles Peach's outfit from NES Open Tournament Golf. In Melee, the jewels on her crown were green and red, while in this version, the jewels are green and blue.
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White
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Resembles her wedding dress from Super Paper Mario. Additionally, in Melee, the jewels on her crown were yellow and red, while in this version, the jewels are green and blue.
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At four costume choices, Pikachu has the least amount of alternate costumes in Brawl.
Yellow
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Red
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R
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Includes Red's hat as it appeared in Pokémon Red, Blue, and Yellow. The hat also resembles that of the Fisherman trainer class in Generations I, III, and IV. Pikachu's fur color also changes to the coloration of shiny Pikachu in the Pokémon games.
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Green
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G
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Includes a headband resembling Brendan's hat as it appeared in Pokémon Emerald.
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Blue
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B
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Has the goggles worn by Pichu in Melee, similar to those worn by the Swimmer class of trainers in the Pokémon series.
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White
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Yellow
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Similar to his outfit in the Captain N comic.
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Red
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R
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Similar to an outfit in Kid Icarus.
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Green
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G
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Similar to an outfit in Kid Icarus.
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Blue
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B
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Similar to an outfit in Kid Icarus. An episode of the Captain N TV show had Kid Icarus (Pit) in a similar costume.
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Black
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Said by the DOJO to be a "fallen angel". This alternate costume later evolved into a separate character as Dark Pit in Kid Icarus: Uprising, who himself would become a playable character in the following game.
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Default
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Based on Red from the original Pokémon games.
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Red
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R
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The trainer's hat resembles that of Leaf, the female trainer in Pokémon FireRed and LeafGreen. Squirtle's color scheme is changed to resembles its evolution, Wartortle. Charizard's color scheme is changed to resemble its pre-evolution, Charmeleon.
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Green
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G
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The trainer takes on the color scheme of Brendan as he appeared in Pokémon Emerald. Squirtle and Ivysaur resemble their respective shiny colors.
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Blue
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B
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White
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Charizard's color scheme is changed to resemble its pre-evolution, Charmander's shiny colors.
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Red
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R
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Based on R.O.B.'s Japanese color scheme for the Famicom.
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Grey
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Based on R.O.B.'s North American color scheme for the NES. The words on his base change from "Family Computer Robot" to "R.O.B. - Robotic Operating Buddy", the same as the American design.
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Yellow
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Has the color scheme of the glitch, Flipper, from Stack-Up.
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Pink
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The only color where the cord on the back is a different color. It also has the color scheme of the glitch, Spike, from Stack-Up.
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Blue
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B
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Green
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G
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Similar to the R.O.B. Launcher from the Subspace Emissary, though lacking the same bright blue cord and missile-launching face.
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Orange
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Based on the Varia Suit and the Power Suit. No longer Samus's red team colour, as the corresponding Zero Suit is cyan.
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Blue
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B
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Based on the Fusion Suit from Metroid Fusion.
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Pink
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R
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Based on the appearance of the Varia Suit of the original Metroid when missiles are selected.
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Brown
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Based on the Dark Suit from Metroid Prime 2: Echoes.
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Purple
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Based on the Gravity Suit as it appeared in Super Metroid and most games in the series since. The visor has the same coloration as the Gravity Suit has in Metroid Prime.
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Green
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G
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In Japan, the original SSB64 website referred to this alternate costume as "mass-produced Samus".
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Most of these are based on different camouflage suits worn by Naked Snake (a.k.a. Big Boss) in Metal Gear Solid 3: Snake Eater.
Grey
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Based on Snake's standard camouflage suit from Metal Gear Solid 2: Sons of Liberty.
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Red
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R
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Based off the Fury's Fire camouflage. Also resembles Snake's outfit from Snake's Revenge.
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Blue
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B
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Based off the Splitter camouflage. Also resembles Snake's outfit from the MSX version of Metal Gear.
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White
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Based off the Snow camouflage.
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Green
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G
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Based off the Tiger Stripe camouflage. Also resembles Snake's outfit from the NES version of Metal Gear and Metal Gear 2: Solid Snake.
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Brown
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Based off Major Ocelot's Animal camouflage.
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Sonic is the only non-Pokémon character to have fewer than six alternate costumes. The stripe on his sneakers is white in all alternate costumes, and, in all but the default alternate costumes, the rest of his sneakers match his wristbands.
Blue
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B
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Black
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Resembles Dark Sonic from Sonic X.
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Yellow
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Gives Sonic an indigo color and bracelets that resemble the ones worn by Silver the Hedgehog.
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Green
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G
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His wristbands resemble the ones attached to the gloves that appear in the special stages in Knuckles the Echidna in Sonic the Hedgehog 2. The blue color also is akin to when Sonic goes underwater in the Labyrinth Zone.
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Red
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R
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His wristbands resemble the ones attached to the gloves that appear in the special stages in Sonic the Hedgehog 2.
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Green
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G
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Red
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R
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Based on the red Link copy from the Four Swords saga.
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Blue
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B
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Based on the blue Link copy from the Four Swords saga.
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Purple
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Based on the purple Link copy from the Four Swords saga.
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Brown
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Based on the color scheme of Link in the original The Legend of Zelda. This alternate costume also changes his pants to a beige skin tone like color, referencing the pant-less original brown haired Link.
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Black
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A toon version of the Dark Interloper Dark Link from Twilight Princess. Does not resemble the various dark and shadow Toon Links as closely.
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Unlike all other characters, Wario has two outfits each with multiple color choices: his biker costume from the WarioWare games, which is his default costume, and his classic overalls. This doubles his alternate costume choices. There are a total of 12 costume choices for Wario in Brawl.
Cyan
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Red
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R
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Resembles the color scheme of Fire Mario with the white helmet and red jacket.
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Yellow
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Resembles the color scheme of his overalls, with a yellow jacket and purple shirt.
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Green
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G
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Has a similar color scheme to Zombie Wario's sprite in Wario Land 3.
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Black
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Blue
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B
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Wario's overalls closely resemble the cartoonish look in both the Mario and Wario games, in contrast to Mario, Luigi, and Waluigi, who were given more realistic-looking overalls.
Yellow
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Red
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R
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Resembles how Mario looked in the early Mario games, where he had red overalls and a blue shirt instead of the blue overalls and red shirt he wears today. This somewhat mirrors the way that Wario's "classic" outfit appears as one of Mario's alternate costumes. It also resembles one of his costumes from Mario Golf (N64) and Mario's outfit from the DIC cartoons.
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Blue
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B
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Resembles Mario's appearance in Japanese art for Mario Bros.
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Green
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G
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Similar to Mario's green costume.
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Brown
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Based off of Foreman Spike from Wrecking Crew.
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White
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Makes Wario look like his appearance in the Wario Land games until the rerelease of Wario Land 2, since those games were in black and white. Wario also wore an outfit of black and white in Wario Land 3. Also resembles one of his alternate costumes from Mario Golf (N64).
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Grey
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Resembles his default attire in Star Fox: Assault.
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Red
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R
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Black
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The portrait shows him having black sleeves, but are actually white in-game and his fur has a color tone similar to Panther Caroso's from Star Fox Assault.
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Green
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G
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Based off of his green outfit from Star fox Assault's multiplayer if Wolf is chosen for player 4.
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Blue
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B
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Looks similar to clothes from Star Fox: Assault's multiplayer if Wolf is chosen for player 2.
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White
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Resembles the color scheme of the Wolfen, the starfighter of choice for the Star Wolf team, though based on its N64 colors. The portrait shows him having black sleeves, but are actually white in-game.
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All of Yoshi's costumes are different variations of the Yoshi species in many of his games, specifically Super Mario World 2: Yoshi's Island, Yoshi's Story, and Yoshi's Island DS. The soles of his shoes, the saddle on his back, and his spines stay the same color, no matter what color he is.
Purple/Light Blue
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Zelda is based on her character model from The Legend of Zelda: Twilight Princess and Sheik is based on unused concept art for the same game. Because the two characters are two different color tones, they are not used in Team Battles.
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Red
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R
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Based on Zelda's early appearances in The Legend of Zelda and Zelda II: Adventure of Link. This is also the only one of her color schemes in which she doesn't wear gloves.
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Blue
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B
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Official art for The Legend of Zelda: A Link to the Past shows Zelda with a blue dress, while Sheik's color scheme is to changed to match Tetra's, with the blue costume and red scarf.
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Pink
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Based on Zelda's and Sheik's appearance in Ocarina of Time. The only one of her Brawl costumes to show Zelda with blonde hair.
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Green
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G
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If The Legend of Zelda for NES is completed without collecting any rings, Zelda's dress will be green.
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Black
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Cyan
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Based on the Zero Suit in Metroid:Zero Mission.
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Blue
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B
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Based on her outfit she wears upon completion of Metroid Prime 2: Echoes.
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Pink
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R
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A reference to clearing the first Metroid by discovering all of the game's secrets, or by entering JUSTIN BAILEY into the password screen.
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Black
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Resembles the color scheme of her ending outfit in Super Metroid.
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Purple
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Based on the outfit she wore in Metroid Fusion.
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Green
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G
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Glitch
There is a glitch in Brawl that allows multiple players to be the same character with the same color scheme, without the shading seen in Team Battles.
This glitch can also occur when every player selects random, and multiple players end up playing as the same character.
Trivia
- Captain Falcon's red outfit actually has one file for each available PAL language in the game (English, French, German, Spanish, Italian). While presumably done so localizers could edit the "Blood Hawk" on the back to match the current language, this appears to have been skipped or glossed over, as there is no difference between the files.
- Mr. Game and Watch only has one file for his model and textures. This indicates that the color variations come from tinting or blending the textures, instead of pre-rendered bitmaps.
- Luigi has an unused blue costume in the game's data; this costume is slightly lighter in color than the used one, and the reason for its removal is unknown.