Since I've never played Smash Bros. offline with anyone near my skill level, I have no idea how good I really am - though I can take a decent guess that I wouldn't be able to beat anyone with a properly competitive mindset. That said, as a point of comparision, here is a list of other game-related things I've accomplished:
I've cleared the 1P Game of SSB64 on Very Hard (albeit needing all 5 stock), a run that included earning No Damage versus Master Hand.
I've beaten Events 50 and 51 in SSBM with every character.
I've collected all trophies in SSBM (that can be obtained without hacking).
I've cleared the Subspace Emissary 100% on Hard without stickers.
I've cleared the Subspace Emissary on Intense.
I've earned all 120/150 Stars in SM64/SM64DS twice (each).
I've earned all the Stars in SMG and SMG2.
I have 5 glittering stars in SM3DL and SM3DW.
I'm 550-183 in MKDS online without snaking, as well as being a triple star.
I've a Vs Rating of over 8000 in MK Wii, with a Battle Rating of over 7500. I'm also a triple star.
I'm 3796-2054 in MK7 online (VR over 11000), and also a triple star.
I have a Vs Rating somewhere above 4400 in MK8.
I have 200% in DKC Tropical Freeze.
I can beat Banjo-Kazooie 100% in under 5 and a half hours without dying (without a strategy).
I can beat Banjo-Tooie 100% without a Turbo controller.
I own The Legend Of Zelda: Collector's Edition and have beaten three of the four full games it contains.
I've beaten Metroid Prime and MP2: Echoes on Hard, with 100% on each. (GCN versions)
I've beaten the Elite 4 in Pokémon Pearl with a team of around level 47.
At one point, I was ranked 3rd on the Guacamelee (PC) leaderboards for Normal mode 100% speed runs (2:33:38) and 1st for Hard mode 100% speed runs (3:21:56).
It's pronounced "two-may", not "two-my". Not that it really matters.
None of the quotes at the top of this page are just throw-ins. They all have some sort of meaning. (Although sometimes that meaning is just "Toomai has a sense of humour".)
People on the IRC tend to call me "toom", or use "0" instead of "o", or do other things to mention me without pinging me. I will never understand why.
My "away" name on the IRC, "IAmOot", has nothing to do with Ocarina of Time. It's a combination of a Canadian joke and a lucky reversal.
No, you cannot have my offline name, or my face, or my address, or anything of the sort. Only those who are fading and those who are fools ruin their own mystique.
This user couldn't care less about "fashion" or what's "in".
This user is astronomical.
This user is persistent, albeit slow.
This user can't stand entitled brats.
This user is sensitive to smells.
This user has no hygiene and doesn't care in the least.
This user does not like ties.
This user believes that Banjo and Kazooie deserve to be Smashers.
This user prefers a predictable sequel over one that makes changes just for the sake of making changes.
This user drinks a lot of milk.
This user has a big head.
This user has two distinct personalities.
This user has a nonzero amount of ninja.
This user has both too much and too little power.
This user works best alone.
This user is a klutz.
This user doesn't give a crap about whether a game is "kiddy" or "family-friendly".
This user is faceless.
This user drops the hammer.
Only this user has the brains to rule here.
This user thinks a cloned Final Smash is the worst possible insult to a character.
This user has never played a game he thinks he couldn't improve.
This user is ambivalent towards ketchup.
This user has an extremely powerful musical mind.
This user could have de-cloned the entire roster.
This user is the original, not the duplicate.
This user is super effective.
This user dislikes water.
This user hates the outdoors.
This user chooses preference over performance.
This user dislikes traditional fighting games.
This user hides in the shadows.
This user is male.
This user is a nonconformist.
This user is a wimp.
This user is vulnerable to low temperatures.
This user prefers to remain at a distance.
This user respects the timey-wimey.
This user has annoying sweetspots.
This user has no sympathy.
This user has a large vocabulary.
This user is probably of the last generation that can appreciate the offline world.
This user has an arsenal.
This user tells it like it is.
This user is a good guy.
This user has a scientific mind.
This user plays, investigates, and makes games.
This user has reflexes.
This user has large pockets.
This user really shouldn't be alive based on what he eats.
This user isn't sure where he stands on games with too many options.
This user enjoys your failure.
This user will taunt you.
This user once had a huge cardboard box.
This user likes shenanigans.
This user dislikes paranormals.
Competency Charts
I don't do this like most other users around here (though many have since stolen the format). Basically, this is how well I feel I play with each character in combination with how much fun I have playing as the character. Characters are also not sorted within blocks.
Check out A Smashing Saga. Basically, it's a fanfiction of the entire story of the Smashers, starting way back in 1999 and following all the way up to the present.
Random Bio
It's unquestionable that Luigi isn't as confident as his older bro, and he's definitely easily callable a coward. But just as certain is his better jumping ability and ability to take one for the team (required or not).
Chapter
Timeline
1
Invitations are distributed across various universes.
Formation
April
1999
2
Introductions are exchanged between the newly-acquainted Smashers.
3
Catch the fish, don’t get caught by the enemies.
Accustomization
4
Targets are smashed and snatched without mercy.
5
Dogfights are more interesting when you have eleven competent enemies to shoot down.
6
Purple, the colour of mysteries and shadow.
7
Duodecamicitia: an alliance of twelve - with a single goal.
8
Communication can be difficult without the right technology.
9
Branching out horizons to new lengths.
10
Landings can be rough - but they are always appreciated.
11
Buffets are a good source of fun.
12
Cavernous areas instill various emotions, such as fear.
13
Dozens of enemies against a dozen heroes - with a dozen questions.