Super Smash Bros. Brawl

Hideo Kojima

From SmashWiki, the Super Smash Bros. wiki
Revision as of 16:57, September 16, 2014 by Magiciandude (talk | contribs) (disconfirmation from Kojima himself (source included))
Jump to navigationJump to search
WikipediaSymbol.svg
Hideo Kojima
File:Hideo Kojima.jpg
Kojima in 2007
Born August 24, 1963
Japan Setagaya, Tokyo, Japan
Occupation Vice President of Konami Digital Entertainment, director of Kojima Productions, video game designer
Website http://www.konami.jp/kojima_pro/index.html

Hideo Kojima (小島 秀夫 Kojima Hideo, August 24, 1963) is the creator of the Metal Gear. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl. He originally requested Snake to be in Super Smash Bros. Melee, but according to Sakurai, the game was too far in development for any additional characters.

He developed Snake's stage, Shadow Moses Island. Kojima had a test play against Masahiro Sakurai, where he played as Snake and Sakurai played as Mario. Kojima lost, but stated that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son who asked Kojima to put Snake in Super Smash Bros. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Super Smash Bros. Brawl.[1] During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4 to which Kojima replied that he had no input on the game and felt Snake's return was unlikely although he was open to the idea of Snake returning in the game.[2] Kojima later confirmed that Snake would not appear in Super Smash Bros. 4 after the release of the 3DS version in Japan and that Snake was "‘not on Masahiro’s mind" when development began in 2012.[3]

References