Super Smash Bros. Melee

Captain Falcon (SSBM)/Down special

< Captain Falcon (SSBM)
Revision as of 20:48, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Falcon Kick.
Hitbox visualization showing Captain Falcon's grounded Falcon Kick.
Hitbox visualization showing Captain Falcon's aerial Falcon Kick.

Overview

Known as Falcon Kick, Captain Falcon's down special involves Captain Falcon commencing a powerful, fiery kick that deals fire damage upon impact. On the ground, Captain Falcon moves in the direction he is facing, but in the air, Captain Falcon moves diagonally downward. The move has a 69 frame animation with hitboxes from frames 14-32 on the ground while in the air, the move has a 59 frame animation with hitboxes from frames 15-29. When used in the air, the user is able to use both jumps following the move even if they have already jumped while in the air. This is known as the double jump refresh.

Hitboxes

Grounded

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 15% 0   50 70 0 3.906 14 0.0 0.0 0.0             Kick
1 0 15% 0   50 70 0 2.7342 13 0.0 0.0 0.0             Kick
2 0 15% 0   50 70 0 4.2966 14 7.812 0.0 0.0             Kick
Mid hit
0 0 12% 0   50 60 0 3.906 14 0.0 0.0 0.0             Kick
1 0 12% 0   50 60 0 2.7342 13 0.0 0.0 0.0             Kick
Late hit
0 0 9% 0   50 50 0 3.906 14 0.0 0.0 0.0             Kick
1 0 9% 0   50 50 0 2.7342 13 0.0 0.0 0.0             Kick

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
1 0 15% 0   40 70 0 3.906 14 0.0 0.0 0.0             Kick
2 0 15% 0   40 70 0 4.6872 13 0.0 0.0 0.0             Kick
Mid hit
1 0 13% 0   40 65 0 3.906 14 0.0 0.0 0.0             Kick
2 0 15% 0   40 65 0 4.6872 13 0.0 0.0 0.0             Kick
Late hit
1 0 11% 0   40 60 0 3.906 14 0.0 0.0 0.0             Kick
2 0 11% 0   40 60 0 4.6872 13 0.0 0.0 0.0             Kick

Landing

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 9% 0   80 20 0 3.906 0 0.0 0.0 7.0308             Kick
1 0 9% 0   80 20 0 3.906 0 0.0 0.0 -7.0308             Kick
2 0 9% 0   80 20 0 3.906 0 0.0 0.0 0.0             Kick

Timing

Grounded

Clean hit 14-16
Mid hit 17-24
Late hit 25-32
Animation length 69
                                                                                                                                         

Aerial

Clean hit 15-17
Mid hit 18-25
Late hit 26-29
Animation length 58
                                                                                                                   

Landing lag

Hitbox 1-2
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change

Trivia

  • The aerial version's late hit is programmed to be active from frames 26-33 however, it is only active from frames 26-29 as aerial Falcon Kick's animation only lasts 29 frames.