Super Smash Bros. Ultimate

Chrom (SSBU)/Down special

< Chrom (SSBU)
Revision as of 08:59, April 9, 2021 by Invisible Star (talk | contribs) (Added to categories)
Hitbox visualization showing Chrom's down special, Counter.
Hitbox visualization showing Chrom's down special, Counter, when attacking.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 45 100 0   7.7 top 0.0 8.0 13.0 to 3.0 1.9× 1.0× 0%               Chrom Hit   All All            
1 0 0 8.0% 0   Standard 35 80 0   7.5 top 0.0 8.0 18.0 to 2.0 1.2× 1.0× 0%               Chrom Hit   All All            

Timing

Counter

Intangibility 7-8
Counter 8-29
Interruptible 68
Animation length 70
                                                                                                                                           
                                                                                                                                           

Hit

Intangibility 1-6
Hitboxes 5-6
Interruptible 41
Animation length 65
                                                                                                                                 
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible