Hitbox visualization showing Yoshi's back aerial.

Overview

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Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 2.5% 0   Backwards 30 200 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0%               Kick   63               0.0 2.0 -10.0
1 0 0 2.5% 0   Backwards 50 150 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0%               Kick   63               0.0 2.0 -10.0
The hitboxes use weight-independent knockback.
Hit 2
0 0 0 2.5% 0   Backwards 30 200 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0%               Kick   63               0.0 2.0 -10.0
1 0 0 2.5% 0   Backwards 50 150 0 5.5 0 0.0 4.0 -10.0 0.5x 2.0x 0%               Kick   63               0.0 2.0 -10.0
The hitboxes use weight-independent knockback.
Hit 3
0 0 0 5% 0   Backwards 30 184 0 8.0 0 0.0 3.0 -11.0 1.0x 2.0x 0%               Kick   63               0.0 3.0 -9.0

Timing

Attack

Initial autocancel 1-5
Hits 1-2 11, 17
Hit 3 25-26
Ending autocancel 44
Interruptible 56
Animation length 62
                                                                                                                           
                                                                                                                           

Landing lag

Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible