Talk:List of bonuses

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Revision as of 14:01, June 19, 2009 by smashwikia>BlueEarth (→‎List of bonuses in addition to Melee that should have included in Brawl: change points given for defensive artist, master, and king; clarify more)

This might be kind of a stretch, but do you think each bonus could have its own article? They might be kind of small, but then again, so are the Pokémon articles. Plus, we could include tips on how to get them (or how to avoid them for penalties). WaluigiIsAwesome 03:47, April 15, 2007 (GMT)

Honestly, it seems there'll be more than ample coverage of the bonuses just by having them on pages like this, and then mentioning info about bonuses in other gameplay articles wherever relevant, such as mentioning in Crazy Hand that defeating Crazy Hand gets the Crazy Hand KO bonus, Celebi appearing awards you the Celebi Catcher bonus, collecting multiple Heart Containers will get the Heartthrob bonus, etc. I think there should be List of Bonuses in Super Smash Bros., List of Bonuses in Super Smash Bros. Melee, and List of Bonuses in Super Smash Bros. Brawl as separate list pages where they can be detailed and therefore be very useful. I can only imagine some hard-to-find bonuses like All Variations being the subject of their own article if they can't be covered here or elsewhere. BTW, I'm pretty sure the Pokemon articles can all be majorly expanded. Erik the Appreciator 18:31, April 15, 2007 (GMT)
Shouldn't it be "List of bonuses" rather than "List of Bonuses"? Smiddle ( TalkConts ) 19:20, April 15, 2007 (GMT)
Yeah, they probably should. Erik the Appreciator 19:30, April 15, 2007 (GMT)

List is incomplete. I have the strategy guide for melee. I will work on this. Okay? User:Zmario 3:55, 8 March 2008.

There's somewhere around 200 Melee bonuses, just FYI. And whomever edits this article should really try to use the original Melee notations whenever possible. I've noticed a few that were reworded poorly.
I used http://strategywiki.org/wiki/Super_Smash_Bros._Melee/Bonuses if that helps anyone. - Gargomon251 21:08, 1 May 2008 (UTC)
Yeah, that'd... Kind of be me, the one who edited them. In the page's comments I wrote that I was using the SSBM Detstar page. That was before I had Melee myself, and before I knew that the bonuses had their own text. Sorry!... ^^' {EspyoT} 16:24, 14 April 2009 (UTC)

List of bonuses in addition to Melee that should have included in Brawl

I am interested to those unique bonuses in Melee, but I learned that it doesn’t have unique bonuses in Brawl. Below lists 82 unique bonuses I made up that it should have included in Brawl if Brawl does have unique bonuses like those in Melee.

Name Points Given Requirement
100% Damage 300 Got 100% damage or more. Not valid in team battle.
Apple KO x800 KO’d a foe with an apple.
Bob-omb KO x600 KO’d an enemy by throwing bob-omb at him or her.
Bunny Finish 1700 Ended match while wearing bunny hood.
Chansey KO x40 KO’d Chansey.
Coin Lord –1000 Had the least coins in a coin match.
Coin Master 1000 Had the most coins in a coin match.
Coin-less 1000 Never collect any coins during the coin match.
Combination 4000 Used only combo attack.
Combo KO x2500 KO’d a foe with combo attack.
Critical Falls –2000 Only player that has falls.
Cynaquil KO x60 KO’d Cyndaquil.
Defense x–1 Counts each taken damage from opponents.
Defensive Artist –600 Took twice the damage from opponents of whoever had the second most (at least 300).
Defensive King –1200 Only player that takes damage from opponents.
Defensive Master –300 Took most damage from opponents.
Disaster King –4000 Only player that has self-destructs.
Egg KO x800 KO’d a foe with an egg.
Environmental Damage x100 Took damage by a part of stage environment.
Fall Lord 4500 Had no falls. No overlap when Immortal is earned.
Fire-Explosive 1500 Used only firing and explosive items.
First KO 2000 First player to KO a foe after match begins.
First-to-Death –2500 First player to lose all the lives in a stock match.
Force KO x2000 KO’d a foe by pushing them off the stage or into side blast zone.
Full Damage 500000 Got 999% damage. Not valid in team battle.
Giant Finish 1000 Ended match while giant.
Giga Finish 2000 Ended match while giga.
Giga KO x300 KO’d a foe while giga.
Grab-less 1500 Never attempted to grab an enemy.
Green Shell KO x1000 KO’d a foe with a green shell.
Hammer Finish 1600 Ended match while hammering.
Hammer KO x800 KO’d a foe with a swinging hammer.
Heavyweight 2000 Used only carrier items.
Hold Finish 1800 Ended match while holding an enemy.
Influation –1000 Attacked by a particular player.
Invisible Finish 1200 Ended match while invisible.
Item Finish 500 Ended match while holding an item.
Item King 1500 Only player that uses items.
Item Opener 1500 Used only capsules and eggs.
KO King 6000 Only player that has KOs.
KO-less 3000 Had no KOs.
Lack of Offense 5000 Never gave damage.
Last KO –400 Last player to KO a foe after match begins.
Last Strike –100 Delivered last attack of match.
Last-to-Death 1500 Last player to lose all the lives before stock match ended.
Last-to-Fall 1000 Last player to be KO’d after match begins.
Life Master 3000 Lost less than half of all lives in the stock match.
Life Saver x2000 Picked up 1-up mushroom.
Life Victory 2500 Never lose all lives during the stock match and earned a victory.
Life-to-Death –1500 Lost all the lives during the stock match (no overlap when First-to-Death is Last-to-Death is earned).
Low Damage 100 Never get 100% damage. Not valid in team battle.
Marill KO x90 KO’d Marill.
Metal Finish 1200 Ended match while metal.
Meteor-less 3000 Never used meteor attack.
Mr. Saturn Away x40 KO’d Mr. Saturn.
Mr. Saturn KO x6000 KO’d a foe by throwing Mr. Saturn at him or her.
No Loss 5000 Never lose lives during the stock match.
No Recovery 1500 Never recover damage.
Non-Self-Damage 3000 Never take self-damage. No overlap when Immortal is earned.
Non-Self-Destruct 2000 Never had self-destructs.
Offense x1 Counts each given damage.
Offensive King 4000 Only player did damage.
Pokéball KO x800 KO’d a foe with a Pokéball.
Poser Charge 6000 Gave a lot of damage by taunting.
Recovery x1 Counts each damage recovered.
Recovery Artist 2000 Recovered twice the damage of whoever recovered the second most (at least 50).
Recovery King 2000 Only player that recovers damage.
Recovery Master 1000 Recovered damage the most.
Red Shell KO x1600 KO’d a foe with a red shell.
Self-Damage Artist –1200 Took twice the self-damage of whoever had the second most (at least 100).
Self-Damage King –2400 Only player that takes self-damage.
Self-Damage Master –600 Took most self-damage.
Smash Clear 2000 Cleared the match with smash attack.
Smash KO x800 KO’d a foe with smash attack.
Special Clear 3000 Cleared the match with special attack.
Special King 3600 Most attacks are special attacks.
Special-less 3000 Never used special attack.
Spike KO x1200 KO’d a foe with a spike.
Swatter –2000 Got KO’d by a particular player (at least 3).
Tiny Finish 1400 Ended match while tiny.
Titan Finish 2400 Ended match while titan.
Titan KO x5000 KO’d a foe while titan.

--BlueEarth (talk) 21:44, 18 June 2009 (UTC)