Ganondorf (SSBU)/Forward throw
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Ganondorf forward throw hurtbox and hitbox visualization | ||||
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Overview
Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send opponent offstage to set up a edgeguard, it is also one of Ganondorf's two main KO throws at the ledge, along with back throw.
Ganondorf Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
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Circumstance | Kill% | Stick angle |
At the ledge | 179.06% | 153° |
At the ledge (max rage) | 146.86% | 153° |
Center | 257.28% | 180° |
Center (max rage) | 217.96% | 180° |
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 8.0% | Forward | 68 | 70 | 0 | 0.0× | None |
Timing
Invincibility | 1-13 |
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Hitbox | 11-12 |
Throw Release | 13 |
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|