Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Back aerial

< Mr. Game & Watch (SSBU)
Revision as of 16:40, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Mr. Game & Watch (SSBU)/Back aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Mr. Game & Watch's back aerial.
Hitbox visualization showing Mr. Game & Watch's back aerial, when landing.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-3
0 0 0 2.0% 0   Standard 0 100 0   4.2 top 0.0 3.5 -14.3 0.9× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 0 100 0   3.3 top 0.0 1.8 -8.0 0.9× 1.0× 0%               Slash   All All            
Hit 4
0 0 0 3.0% 0   Standard 35 185 0   6.0 top 0.0 3.5 -14.3 2.5× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 35 185 0   4.5 top 0.0 1.8 -8.0 2.5× 1.0× 0%               Slash   All All            
Landing
0 0 0 3.0% 0   Standard 95 60 0   4.0 top 0.0 4.0 -16.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 95 60 0   4.0 top 0.0 4.0 -8.0 1.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-9
Hits 1-3 10-13, 14-17, 18-21
Hit 4 22
Ending autocancel 38-
Interruptible 40
Animation length 41
                                                                                 
                                                                                 

Landing lag

Hitboxes 1-2
Interruptible 19
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible